ニュース
CTW to Participate in Virtual Fireside Chat Hosted by Alliance Global Partners (A.G.P.)
TOKYO, JAPAN, September 16, 2026 – CTW (Nasdaq: CTW) (“CTW” or “the Company”), a leading game platform company providing global access to web-based games through its flagship platform, G123.jp, today announced that its Chief Financial Officer Patrick Liu will participate in a virtual fireside chat hosted by Aaron Grey, CFA, CPA, Managing Director and Head of Consumer Research at Alliance Global Partners (A.G.P.), on Wednesday, September 23, 2026 at 1:00 p.m. Eastern Time. Event Details Date & Time: Wednesday, September 23, 2026 – 1:00 p.m. ET Host: Aaron Grey, CFA, CPA, Managing Director and Head of Consumer Research, A.G.P. Webcast Link: https://us02web.zoom.us/webinar/register/WN_71Q43DUfQb2len_40LFQJA “We appreciate A.G.P. providing this opportunity to engage with investors and discuss CTW’s business and growth strategy,” said Patrick Liu, Chief Financial Officer of CTW. “We look forward to discussing the G123.jp platform, our approach to officially licensed anime IP, the economics of our browser-based gaming model, and our efforts to expand our presence in the United States.” A replay of the fireside chat will be available following the event on the Investors page of the Company’s website at ctw.inc/investors. Institutional investors interested in attending or arranging a follow-up meeting with CTW management may contact their A.G.P. representative or CTW Investor Relations at investor@ctw.inc.
CTW Expands U.S. Engagement and Highlights Growing Pipeline of Anime IP-Based Browser Games
TOKYO, JAPAN, September 3, 2026 – CTW (Nasdaq: CTW) (“CTW” or “the Company”), a leading game platform company providing global access to web-based games through its flagship platform, G123.jp, today provided an update on its growing engagement with the U.S. anime market following its participation as an official registration sponsor at Anime NYC 2026, while highlighting recent and upcoming additions to its G123 game portfolio. Over the course of the four-day event, CTW engaged directly with the U.S. anime fan community, showcased recent and upcoming additions to its G123 game portfolio and met with anime IP holders, publishers and other industry participants. Anime NYC is one of the largest anime conventions in the United States, bringing together fans, creators, studios, IP holders and other industry stakeholders. Organizers reported that the 2026 event, the 9th annual gathering of the convention, welcomed more than 170,000 attendees to the Javits Center, up from 2025’s 148,000 attendees “Anime NYC gave us a valuable opportunity to engage directly with North American fans and better understand the anime IP and games that resonate with this audience,” said Ryuichi Sasaki, Founder, CEO, and Chairman of CTW. “It also provided an opportunity to strengthen relationships with IP holders, publishers and other industry participants as we continue to expand CTW’s presence in the U.S. market.” Recent and Upcoming Additions to the G123 Portfolio CTW highlighted several recent and upcoming titles and content updates on G123.jp, including: · WIXOSS Multiverse: CTW confirmed a major update will reposition the title as an idle-style battle RPG featuring parties of up to six members, alongside newly illustrated character designs for more than 60 characters. The WIXOSS franchise has spanned anime, card games and mixed media since 2014. The update is intended to refresh the title's gameplay and content while expanding its appeal to both existing and new players. · Arifureta: From Commonplace to World’s Strongest – Rebellion Soul: A collaboration event with the anime OVERLORD ran from August 13 through September 2, 2026, spanning the Anime NYC weekend. The event introduced OVERLORD characters including Ainz, Albedo, Shalltear, and Aura & Mare, along with crossover skins and limited-time event quests. · Skeleton Knight in Another World SKULL BRAVE: CTW released a teaser trailer for this upcoming idle isekai adventure RPG and opened pre-registration. The game is based on the light novel series with more than 3.5 million copies in circulation, whose television anime adaptation began its second season in July 2026. Momentum from Recent Launches CTW also highlighted two titles launched on G123.jp earlier this year: · HIGH SCHOOL OF THE DEAD DAY 0: A roguelike tower defense game based on the manga and anime series by Daisuke Sato and Shouji Sato, launched in April 2026 and is available in Japanese, English and Traditional Chinese, with Korean planned. The title represents the first official IP content from the beloved series in more than a decade and is already seeing strong user growth from Western and global audiences. · The Apothecary Diaries Palace Chronicles: A simulation game based on The Apothecary Diaries, a franchise with more than 45 million copies sold worldwide. The title surpassed 200,000 pre-registrations ahead of its June 15, 2026 launch. The anime franchise continues to expand, with a third season scheduled for October 2026 and a film scheduled for December 2026. “Our approach is to work with established anime and manga IP and make those properties accessible to players through G123’s browser-based platform,” added Mr. Sasaki. “Opening our New York office earlier this year brought that model closer to U.S. players. Our participation in Anime NYC builds on that local presence and gives us another avenue to engage with fans and industry partners in North America.” CTW expects to continue expanding the G123 portfolio with additional officially licensed titles and content updates, while strengthening its relationships with anime and manga IP holders and growing its engagement with players in the U.S. and other international markets. Additional information about CTW’s games is available on g123.jp and through the Company’s social media channels.
CTW to Participate and Present at Upcoming September Investment Conferences
TOKYO, JAPAN, August 27, 2026 – CTW (Nasdaq: CTW) ("CTW" or "the Company"), a leading game platform company providing global access to web-based games through its flagship platform, G123.jp, today announced that its management and investor relations teams will participate at the following upcoming September 2026 investment conferences. Lake Street 10th Annual Best Ideas Growth Conference Dates: September 10, 2026Location: The Metropolitan Club of New York – 1 E 60th St, New York, NY 10022 H.C. Wainwright 28th Annual Global Investment Conference Dates: September 14-16, 2026Location: Lotte New York Palace Hotel – 455 Madison Ave, New York, NY 10022 Participation in the conferences is by invitation from the hosting institutions, both established U.S. investment banks with broad equity research and distribution platforms. The invitations follow CTW's listing on Nasdaq in August 2025 and the opening of the Company's first North American office at One World Trade Center in New York City in February 2026, reflecting CTW's continued investment in its U.S. capital markets presence. The conferences will provide management with an opportunity to engage directly with institutional investors, research analysts and other market participants regarding the Company's long-term growth strategy, differentiated business model, operating execution and financial performance. CTW believes that consistent, transparent engagement with the investment community is an important element of building market awareness and broadening its institutional shareholder base over time. Attending parties interested in meeting with the CTW team can contact their respective conference representatives or the CTW investor relations team at investor@ctw.inc.
CTW to Attend Anime NYC 2026 as Official Event Sponsor, Advancing Its North American Expansion Initiatives
TOKYO, JAPAN, August 3, 2026 – CTW (Nasdaq: CTW) ("CTW" or "the Company"), a leading game platform company providing global access to web-based games through its flagship platform, G123.jp, today announced that it will sponsor and participate in Anime NYC 2026, taking place August 20-23, 2026, at the Jacob K. Javits Convention Center in New York City. Anime NYC is the largest U.S.-based anime convention on the East Coast, drawing tens of thousands of anime fans, creators, publishers, and industry participants from across North America each year. CTW's participation follows the Company's opening of its first North American office in New York City’s One World Trade Center in February 2026 and will provide the Company with an opportunity to engage directly with anime fans, better understand the interests of North American audiences, and develop relationships with participants across the anime and gaming industries. “Anime NYC gives us an important opportunity to listen and learn directly from anime fans while building closer relationships with industry participants in North America,” said Ryuichi Sasaki, Founder, CEO, and Chairman of CTW. “As we continue expanding CTW’s presence internationally, we intend to become more active in local anime communities, create stronger connections with players and potential partners, and apply what we learn to how we introduce G123 and its games to audiences in North America and other markets outside Japan.” Anime NYC 2026 – Event Details Dates: August 20-23, 2026Location: Jacob K. Javits Convention Center – New York, NY Additional details regarding CTW's on-site presence at Anime NYC 2026 will be made available on G123.jp and the Company's social media channels closer to the event. Attending parties and industry participants interested in meeting with the CTW team can contact their Anime NYC representative. About Anime NYC Anime NYC is New York City's premier anime convention, presenting the best of Japanese pop culture in the heart of Manhattan. Held annually at the Jacob K. Javits Convention Center, the four-day event brings together anime fans, publishers, and industry partners for exhibits, exclusive screenings, extensive panel programming, and appearances by some of the biggest creators in Japan. Attendees celebrate Japanese animation, manga, and culture alongside a growing community that has made Anime NYC one of the largest and fastest-growing anime conventions in North America.
CTW to Participate and Present at Planet MicroCap Las Vegas 2026
TOKYO, JAPAN, June 11, 2026 – CTW (Nasdaq: CTW) ("CTW" or "the Company"), a leading game platform company providing global access to web-based games through its flagship platform, G123.jp, today announced that Patrick Liu, Chief Financial Officer, will participate in MicroCapClub’s Planet MicroCap Las Vegas 2026 investment conference, being held from June 16-18 in Las Vegas, Nevada. Mr. Liu will additionally host a presentation on Wednesday, June 17 at 12:30pm PT.Event and Presentation DetailsDates: June 16-18, 2026Location: Bellagio Resort & Casino, Las Vegas, NVAttendees: Patrick Liu, CFOPresentation: Wednesday, June 17 at 12:30pm PTMr. Liu will be available for one-on-one meetings throughout the conference. Attending investors interested in meeting with the CTW team should contact their MicroCapClub representative, or email investor@ctw.inc.
CTW Announces Financial Results for First Half of Fiscal 2026
TOKYO, JAPAN, May 13, 2026 – CTW (Nasdaq: CTW) (“the Company”), a leading game platform company providing global access to web-based games through its flagship HTML5 platform, G123.jp, reports financial results for the six months ending January 31, 2026 (“1H26”), highlighting the resilience of its asset-light operating model, which drove significant improvement in segment profitability and Adjusted EBITDA despite modest year-over-year revenue softness. 1H26 Financial and Business Highlights Revenue of $40.9 million in 1H26, a decline of 1% from $41.2 million in the six months ended January 31, 2025 (“1H25”) Segment profit increased 55% year-over-year and Adjusted EBITDA increased 16% year-over-year, demonstrating the flexibility of CTW’s asset-light operating model and disciplined marketing optimization Launched seven new games on G123.jp; Crayon Shinchan My Sugoroku Great Strategy has become one of the Company’s largest titles by in-game purchases 35 games were live on G123.jp as of January 31, 2026, with 6 titles in pre-registration and 20 in backlog Opened a New York office to support marketing, partnerships, and user acquisition for international expansion Comments from Ryuichi Sasaki, Founder, CEO, and Chairman of CTW “Gross in-game purchases and revenue each declined by 1% in the first half of fiscal 2026 compared to the first half of fiscal 2025, primarily due to softer-than-expected monetization from new titles, ongoing lifecycle trends in legacy games, and moderated player engagement. While these results fell short of our expectations, the period demonstrated the resilience and adaptability of our operating model. CTW’s platform is designed to react quickly to changing user behavior and monetization trends. During the period, we identified underperforming titles early and proactively reduced marketing and advertising spend, which preserved profitability and strengthened segment margins. We believe this disciplined, return-focused approach is a key differentiator for CTW. Looking ahead, we are optimistic about the opportunities in front of us. We have already launched several new titles in the second half, including High School of the Dead and Kakegurui ALL IN, and early engagement trends are encouraging relative to our first half releases. Our upcoming content pipeline includes additional well-known anime franchises that we believe are better aligned with user demand and support strong monetization going forward. We also continue to prioritize international expansion as a major strategic initiative. While Japan remains our largest market, we see substantial long-term potential in other regions, such as North America. Earlier this year, we established a New York City presence to support localized marketing efforts, potential strategic partnerships, and broader user acquisition initiatives. We believe our browser-first gaming ecosystem, which allows players to access games instantly across devices without downloads, is uniquely positioned within the evolving global gaming market. While the first half presented challenges, we believe CTW is still in the early stages of a much larger growth opportunity, supported by a scalable platform, a strengthening content pipeline, an expanding global footprint, and broadening global interest in anime culture.” Results for 1H26 Revenue decreased 1% year-over-year to $40.9 million, primarily reflecting underperformance of new launches in the period, normal lifecycle trends of legacy games, and softer player engagement. Segment profit* increased 55% year-over-year to $18.0 million (37.1% of in-game purchases) as compared to $11.6 million in 1H25 (23.7% of in-game purchases), demonstrating meaningful margin expansion despite slightly lower in-game purchases. The improvement was driven by lower advertisement expenses ($18.8 million in 1H26 vs. $24.7 million in 1H25) and lower revenue share with game developers and IP holders ($8.2 million in 1H26 vs. $9.5 million in 1H25) and partially offset by higher server costs ($1.4 million in 1H26 vs. $0.9 million in 1H25) and slightly lower consolidated in-game purchases ($48.6 million in 1H26 vs. $49.1 million in 1H25). Net Loss was $1.2 million, or $(0.02) per share, compared with net income of $0.6 million, or $0.01 per share, in 1H25, reflecting increased public company and infrastructure costs. Adjusted EBITDA** was $4.3 million (10.5% of revenue), a 16.0% increase from $3.7 million in 1H25 (9.0% of revenue). * Further clarification and explanation of Segment profits can be found in the Segment Reporting section of the press release and at ctw.inc/investors. ** Further clarification and explanation of non-GAAP measures and reconciliation to the most comparable GAAP measure can be found in the “U.S. GAAP Reconciliation of Non-GAAP Adjusted Results” section of the press release and at ctw.inc/investors. CTW remains focused on improving content performance, expanding internationally, and maintaining disciplined capital allocation as it enters the second half of fiscal 2026. Earnings Conference Call and Webcast Management will host an earnings webcast at 8:30 a.m. ET on Wednesday, May 13, 2026 to review the Company’s financial results and provide a general corporate update. Interested investors can register for the webcast here. The Company has posted a supplemental slide presentation at ctw.inc/investors. Investors are encouraged to review these materials in conjunction with this press release. CTW 1H2026 Supplemental Slides.pdf
CTW Shareholders Approve Corporate Name Change at 2026 Annual General Meeting
TOKYO, JAPAN, May 12, 2026 -- CTW (Nasdaq: CTW) (the “Company”, formerly CTW Cayman), a leading game platform company providing global access to web-based games through its flagship HTML5 platform, G123.jp, today announced that shareholders approved all proposals at the Company’s Annual General Meeting held in Tokyo, Japan on May 7, 2026. Approved resolutions included: Changing the Company’s corporate name to CTW; Adopting the Company’s Second Amended and Restated Memorandum and Articles of Association; and Authorizing related actions to implement the above proposals. "Today's approvals represent an important milestone in the company's evolution as we continue building a global platform for anime-inspired web gaming," said Ryuichi Sasaki, Founder, CEO, and Chairman of CTW. “Our simplified corporate name reflects our long-term vision. 'CTW' stands for 'Change the World', a philosophy that has guided us since our inception. I started this company from scratch with nothing but the hope that CTW will leave a profound, positive impact on humanity. This name both represents and reaffirms that same ambition, as we continue to create experiences that foster and facilitate connections between people, communities, and the stories that bring them all together.” The Company’s Class A ordinary shares are expected to begin trading under the new corporate name “CTW” upon the commencement of trading on the Nasdaq Capital Market on May 13, 2026 (U.S. Eastern Time). The Company’s ticker symbol CTW and CUSIP number will remain unchanged. No action is required from shareholders with the name change, and the name change is not expected to impact the Company’s business operations or financial condition.
CTW to Announce First Half of Fiscal 2026 Financial Results on May 13, 2026
TOKYO, JAPAN, May 5, 2026 – CTW (Nasdaq: CTW) (“CTW” or “the Company”), a leading game platform company providing global access to web-based games through its flagship HTML5 platform, G123.jp, announced that it will release its financial results for the six months ended January 31, 2026 before market open on May 13, 2026. Management will also host an earnings webcast at 8:30am ET on May 13, 2026 to review financial results and provide a general corporate update. Interested investors can register for the webcast here.
CTW Cayman to Hold Annual General Meeting on May 7 , 2026 : Shareholders to Vote on Corporate Name Change and Amended Articles
TOKYO, JAPAN, April 17, 2026 -- CTW Cayman (Nasdaq: CTW) (“CTW” or the “Company”), a leading game platform company providing global access to web-based games through its flagship HTML5 platform, G123.jp, today announced that it will hold an annual general meeting of shareholders (the “AGM”) on May 7, 2026 at 10:00 AM (Tokyo time) at ARK Hills Sengokuyama Mori Tower, 29F, 1-9-10, Roppongi, Minato City, Tokyo, Japan. At the AGM, shareholders will be asked to consider and vote on several proposals, including: Changing the Company’s corporate name to CTW to align with its global brand and Nasdaq ticker symbol Adopting the Company’s Second Amended and Restated Memorandum and Articles of Association Authorizing related actions to implement the above proposals The Board of Directors unanimously recommends that shareholders vote FOR all proposed resolutions. Shareholders of record at the close of business on April 8, 2026 (Cayman Islands time) are entitled to attend and vote at the AGM and any adjournment or postponement thereof. The Notice of AGM and proxy materials are available on the Company’s investor relations website at ctw.inc/investors and have been furnished to the Securities and Exchange Commission on Form 6-K.
CTW Launches Kakegurui ALL IN, Advancing its Pipeline of Additional Game Releases
TOKYO, JAPAN, March 23, 2026 – CTW Cayman (Nasdaq: CTW) ("CTW" or "the Company"), a leading game platform company providing global access to web-based games through its flagship HTML5 platform G123.jp today announced that its subsidiary CTW Inc. has officially launched the new game Kakegurui ALL IN based on the popular television anime. This latest game launch is expected to be followed by the launch of additional new games from the Company’s pipeline over the coming months. Players will be able to enjoy these games on any mobile, PC, or tablet device at G123.jp, which offers free browser games without the need to register or download any game-specific app. Kakegurui ALL IN is based on the acclaimed manga and anime series that follows students at Hyakkaou Private Academy, an elite institution where social hierarchy is determined by gambling prowess. The series has garnered significant international recognition through its manga serialization, multiple anime seasons, and live-action adaptations. The game brings the franchise's signature high-stakes psychological warfare and strategic gameplay to G123, allowing players to experience the intense risk-and-reward dynamics that have made the franchise a global success.“The launch of our latest game, Kakegurui ALL IN, based on a highly popular manga and anime property with a massive global fan base, is part of the continued expansion of engaging, browser-based games available on our flagship platform G123.jp,” said Ryuichi Sasaki, Founder, CEO, and Chairman of CTW Cayman. “Since the debut of the TV series a decade ago, Kakegurui has developed a strong and passionate global following, with increasing traction among Western audiences supported by global streaming distribution and recent localized adaptations. We believe this title will resonate strongly with players seeking high-quality gaming experiences.”Mr. Sasaki continued, “This launch reflects our core strategy of securing licenses for compelling intellectual property and expanding our portfolio with games that appeal to diverse player preferences. We currently have 36 titles on G123.jp, including Doraemon Comic Traveler and Crayon Shinchan My Sugoroku Great Strategy, titles that are each based on legendary anime characters, and we expect to continue to grow our game library with additional popular franchises this year.”In addition, the Company recently launched Miss Kobayashi's Dragon Maid Fantasia and expects to launch High School of the Dead Day 0 and Cute High Earth Defense Club Love Macho in the near term. Miss Kobayashi's Dragon Maid Fantasia is based on the popular manga that includes an anime movie released in 2025. In this new role-playing game, Miss Kobayashi and her friends are trapped in the game world by a bug, and players need to help them escape. High School of the Dead Day 0 is a survival tower defense game based on the hit anime High School of the Dead. Players step into the role of protagonist Takashi Komuro and fight for survival in a collapsing world overrun by "them" — all while building and expanding their own base of operations. Players recruit a cast of unique characters and take on highly strategic tower defense battles with their own custom party. Cute High Earth Defense Club Love Macho is a tower defense game that throws the power of love at attacking monsters. This is the first game adaptation of the popular anime series Cute High Earth Defense Club, which included a television show that was first broadcast in 2015. All of the characters from the series are slated to appear in the game.
CTW to Participate in the 38th Annual Roth Conference
TOKYO, JAPAN, March 4, 2026 – CTW Cayman (Nasdaq: CTW) ("CTW" or "the Company"), a leading game platform company providing global access to web-based games through its flagship HTML5 platform G123.jp, today announced that management will participate in the 38th Annual Roth Conference to be held on March 23-24 in Dana Point, California. Management will be available for one-on-one meetings throughout the conference. Attending investors interested in meeting should contact their Roth representative or email investor@ctw.inc.
CTW Establishes North American Presence With Opening of New York Office
TOKYO, JAPAN, February 2, 2026 – CTW Cayman (Nasdaq: CTW) ("CTW" or "the Company"), a leading game platform company providing global access to web-based games through its flagship HTML5 platform G123.jp, today announced the opening of its first North American office in New York City, located in the World Trade Center. The establishment of a physical presence in North America marks an important milestone in CTW’s long-term growth strategy and reflects the Company’s continued investment in expanding its global operating footprint beyond Japan. The New York City office is intended to support CTW’s efforts to capture opportunities in international markets outside of Japan where interest in anime is rapidly growing, including the United States and broader North America. “The rapidly expanding popularity of Japanese anime represents a tremendous growth opportunity for CTW,” said Ryuichi Sasaki, Founder, CEO, and Chairman of CTW. “In North America, and particularly in the U.S., we are seeing clear indicators of anime’s increasing mainstream adoption. These include broader anime catalogs across major streaming platforms, greater shelf space for anime merchandise at large retailers, rising manga sales reflected in U.S. book retail data, and a growing social media and creator ecosystem around anime culture.” Sasaki continued, “Establishing a meaningful presence in New York allows us to be closer to key stakeholders and to strengthen our organizational capabilities as we expand outside of Japan. With G123 firmly established as a leading anime IP-based HTML5 game platform, this step supports our disciplined approach to international growth and our focus on building scalable infrastructure to support future opportunities.” The Company expects to host an official opening ceremony at its New York City office later this year to commemorate the launch of its North American presence.
CTW Launches Doraemon Comic Traveler Role-Playing Game From The Beloved Franchise
TOKYO, JAPAN, December 15, 2025 – CTW Cayman (Nasdaq: CTW) (“CTW” or “the Company”), a leading game platform company providing global access to web-based games through its flagship HTML5 platform G123.jp, today announced that its subsidiary CTW Inc. (Tokyo, Japan) has officially launched Doraemon Comic Traveler, a full-scale online role-playing game (RPG) based on the beloved Doraemon manga franchise. Players can immediately enjoy the game on any mobile, PC, or tablet device at G123.jp, which offers free browser games without the need to register or download any game-specific app. Doraemon Comic Traveler is set on the mysterious Comic Planet, a world rich in manga culture, with a completely original storyline. Players can join the iconic five characters from the Doraemon series – Doraemon, Nobita, Shizuka, Gian, and Suneo – to use secret gadgets to clear stages and enjoy heartwarming interactions with the planet’s inhabitants, Comic Aliens. The Comic Aliens have a unique ability to transform into various characters from across Doraemon's Long Tales manga series. Notable appearances include Robble and Chammy from Nobita the Spaceblazer, Lyril and Zanta Claus from Nobita vs. the Mecha Army, and Kukul from Nobita’s Stone Age Japan, characters that all appear as allies throughout the game’s storyline. Doraemon is one of the most enduring and commercially successful manga and anime franchises worldwide, with a legacy spanning over five decades across comics, television, and feature films, supported by a highly developed merchandise ecosystem. Since its debut in 1969, the franchise’s central character—a futuristic robotic cat from the 22nd century—has become a cultural icon in Japan and across Asia and has been officially recognized by the Japanese government as the nation’s first “anime ambassador.” “The launch of Doraemon Comic Traveler is our most significant game release to date and is built on the strongest and most internationally recognized IP we have licensed thus far,” said Ryuichi Sasaki, Founder, CEO, and Chairman of CTW Cayman. “Millions and millions of fans grew up reading and watching Doraemon, and now they can immerse themselves with this cuddly character in the anime gaming world. This launch highlights our ability to secure premier partnerships and demonstrates our commitment to leveraging world-class IP to drive our growth. By aligning with a franchise that combines cross-generational emotional appeal, proven monetization potential, and a newly strengthened presence in the U.S., we are advancing our strategy to scale our global footprint and deliver long-term value for our shareholders.” In recent years, Doraemon has expanded its reach in the U.S., with films released in domestic theaters, strong visibility on global streaming platforms like Netflix and HBO Max, and increasing recognition among American audiences as part of the broader global wave of Japanese pop culture. This growing U.S. traction underscores the franchise’s ability to connect with new generations of fans and to deepen its commercial footprint in a key global market. The official Doraemon channel site can be found here: https://dora-world.com/.
CTW Launches Crayon Shinchan: My Sugoroku Great Strategy Video Game Based on Popular Crayon Shinchan Anime Franchise
TOKYO, JAPAN, December 2, 2025 – CTW Cayman (Nasdaq: CTW) (“CTW” or “the Company”), a leading game platform company providing global access to web-based games through its flagship HTML5 platform, G123.jp, today announced that its subsidiary CTW Inc. has officially launched Crayon Shinchan: My Sugoroku Great Strategy, a video game based on the classic traditional Japanese sugoroku board game and the main characters from the popular Japanese manga Crayon Shinchan. Players can immediately enjoy the game on any mobile, PC, or tablet device at G123.jp, which offers free browser games without the need to register or download any game-specific app. Crayon Shinchan: My Sugoroku Great Strategy follows the mischievous main character Shinchan and his friends at Futaba Kindergarten who have decided to make their own sugoroku game with their own creative ideas. The game mechanics are very similar to a classic sugoroku game, where rolls of the dice allow player progression in the game. Players must collect “Action Coins” that can be used to enhance the buildings within each stage, a necessary step in order to clear each stage and progress. Challenge mini-games, such as those based on memory games or pinball, and surprise events that activate unpredictable and silly pranks can also occur on each tile that a player lands on while progressing through the game. A big part of the game’s charm is its rich and diverse collection feature that allows players to collect “Cosplay Costumes,” “Emotes,” and “Collection Cards,” all of which can be obtained for free. “Crayon Shinchan: My Sugoroku Great Strategy will bring the colorful main character Shinchan and his supporting cast to life as they navigate the world of sugoroku,” said Ryuichi Sasaki, Founder, CEO, and Chairman of CTW. “Having delighted fans both in anime print and in TV for over 30 years, Shinchan’s silly humor and antics can now be embraced by gamers across the world. This launch brings the number of games available on our G123 platform to 30 and continues to demonstrate our ability to secure valuable IP and work with the best third-party game developers in repeatable fashion to build a sustainably profitable business model.” About Crayon Shinchan Crayon Shinchan is a well-known Japanese comedy series featuring a mischievous five-year-old named Shinchan. The series humorously depicts the adventures of Shinchan, his family, friends, and teachers in a slice-of-life format full of gags and heartwarming moments.
CTW Announces Fiscal Year 2025 Financial Results
TOKYO, JAPAN, November 17, 2025 – CTW (Nasdaq: CTW) (“CTW” or “the Company”), a leading game platform company providing global access to web-based games through its flagship HTML5 platform, G123.jp, reports financial results for the six months (“2H25”) and fiscal year ended July 31, 2025 (“FY25”). Financial and Business Highlights ● Achieved record revenue of $90.4 million in FY25, up 32% YoY, including 41% YoY growth in 2H25 ● Delivered net income of $3.8 million ($0.06 per share) and Adjusted EBITDA of $8.0 million in FY25, while actively advertising to support robust new game launches and scaling global operations for growth ● Launched seven new games on G123.jp during FY25, including the popular So I’m a Spider, So What? Ruler of the Labyrinth, bringing total active games to 29, with a robust pipeline slate for FY26 including 24 games in backlog ● Successfully completed Initial Public Offering in August 2025, raising $12.0 million in gross proceeds Comments from Ryuichi Sasaki, Founder, CEO, and Chairman of CTW “We are proud to have built the world’s leading platform that allows gamers to enjoy playing anime-based games without the need to download special apps or be distracted by in-game ads. Our strong fiscal 2025 results are indicative of our creative vision, strategic direction, and steady execution, all bearing fruit on an increasingly larger scale. Yet, I believe that our journey is just getting started as a public company.” “Revenue of $90.4 million in fiscal 2025 grew 32%, with accelerated growth of 41% YoY in the second half of the year as compared to the second half of fiscal 2024, reflecting high engagement with our platform and the success of our recently launched games. Encouragingly, revenue increased in all of our major geographic markets in 2025, confirming global interest in anime and in our ability to source and launch games based on compelling IP. This performance is in line with our strategic focus to expand our user base beyond Japan, our historically largest market, and into other regions, especially North America. Users outside of Japan accounted for 30% of revenue in fiscal 2025, up from 19% in the previous year, and we believe we can expand even further into other markets as anime increasingly goes mainstream around the world.” “In fiscal 2025, we launched seven new games, including hits such as So I’m a Spider, So What? Ruler of the Labyrinth and Arifureta: From Commonplace to World’s Strongest – Rebellion Soul. Together, these seven new games generated $32.3 million in revenue in 2025 and more than offset the maturation of other our existing games, consistent with the gradual tapering of activity for games that follow a natural lifecycle. This dynamic of continuously growing our business through new game launches and user-acquisition marketing is at the very core of our operating model. Our robust pipeline of new launches should continue to drive strong revenue growth in fiscal 2026 and beyond. Notably, the Doraemon Comic Traveler and Crayon Shinchan: My Sugoroku Great Strategy games are close to launch and are each based on rich anime history and represent the most valuable licensed IP in our corporate history. We expect strong global interest from gamers who are familiar with these main characters and healthy in-game purchases from each of those titles.” “We have invested considerably over the past year to ensure the scalability of our operations. Investments in R&D and personnel in Shanghai and Taipei, especially to strengthen our AI capabilities, have us well positioned for future growth. We have also made initial investments in North America, a large and relatively untapped market for us, and plan to continue this effort in fiscal 2026. While these recent investments may have masked our full potential profitability in 2025, they have also reinforced the foundation to prepare us for future profitable growth, especially when combined with our pipeline of games and our proven ability to secure valuable licensed IP and efficient user acquisition.” Fiscal 2025 Results Revenue increased 32% in FY25 to $90.4 million compared to $68.4 million in FY24, with the rate of growth accelerating in the second half of the fiscal year (2H25) to 41% when compared to 2H24. The strong revenue growth was driven by higher in-game purchases, which increased 27% YoY to $107.0 million as compared to $84.5 million in FY24, and lower revenue share percentage paid to developers which decreased to 12.2% of gross in-game purchases in FY25 from 16.1% in FY24. In FY25, CTW launched seven new games that collectively generated $32.3 million in revenue, compared to 15 new games launched in FY24 that generated $12.6 million in revenue. Segment profits* increased 16% YoY in FY25 to $31.3 million (29.3% of in-game purchases) as compared to $27.0 million in FY24 (32.0% of in-game purchases), as higher revenue was partially offset by increased advertising expense. While advertising expense increased from $52.4 million in FY25 (49.0% of revenue) as compared to $37.3 million in FY24 (44.2% of revenue), ROAS increased to 116.4% in FY25 from 99.3% in FY24. Net Income was $3.8 million ($0.06 per share) in FY25, as compared with $6.0 million ($0.10 per share) in FY24. In FY25, $3.2 million of net income was recognized in 2H25. Adjusted EBITDA* was $8.0 million (8.8% of revenue) in FY25, compared to $12.0 million in FY24 (17.5% of revenue). CTW maintained positive Adjusted EBITDA while actively supporting new game launches with increased advertising expenditure and higher spending to scale its global operations for future growth. * Further clarification and explanation of Segment profits can be found in the Segment Reporting section of the release and at ctw.inc/investors. ** Further clarification and explanation of non-GAAP measures and reconciliation to the most comparable GAAP measure can be found in the “U.S. GAAP Reconciliation of Non-GAAP Adjusted Results” section of the release and at ctw.inc/investors. Earnings Conference Call and Webcast Management will host an earnings webcast at 8:30am EST on Tuesday, November 18, 2025 to review its financial results and provide a general corporate update. Interested investors can register for the webcast here. The Company has posted a supplemental slide presentation accompanying this release to its investor relations website at ctw.inc/investors. Investors are encouraged to review these materials in conjunction with this release. CTW Financial Statements and Key Operating MetricsCTW FY 2025 Supplemental Slides
CTW to Announce Fiscal Year 2025 Financial Results on November 17 and Host Earnings Webcast on November 18
TOKYO, JAPAN, November 10, 2025 – CTW Cayman (Nasdaq: CTW) (“CTW” or “the Company”), a leading game platform company providing global access to web-based games through its flagship HTML5 platform, G123.jp, announced today that it will release its financial results for the six months and fiscal year ended July 31, 2025 after market close on Monday, November 17, 2025. Management will also host an earnings webcast at 8:30am ET on Tuesday, November 18, 2025 to review financial results and provide a general corporate update. Interested investors can register for the webcast here.
CTW to Participate in Planet MicroCap Showcase Conference in Toronto
TOKYO, JAPAN, October 13, 2025 – CTW Cayman (Nasdaq: CTW) (“CTW” or “the Company”), a leading game platform company providing global access to web-based games through its flagship HTML5 platform, G123.jp, announced today that management will participate in the Planet MicroCap Showcase Conference from October 22-23, 2025 at the Arcadian Loft event space in Toronto. Management will present at 1 p.m. ET on October 22, followed by meetings with investors throughout the two-day conference. The presentation can be accessed at the following link: https://event.summitcast.com/view/34SFNFBix4cZpKNiohrXeh/guest_book?sessi To schedule a meeting with management, investors are encouraged to reach out to CTW’s investor relations team at investor@ctw.inc.
CTW Opens Pre-Registration for The Apothecary Diaries Game
TOKYO, JAPAN, August 28, 2025 – CTW Cayman (Nasdaq: CTW) (“CTW” or “the Company”), a leading game platform company providing global access to web-based games through its flagship HTML5 platform, G123.jp, which showcases a diverse selection of free-to-play games inspired by popular Japanese animations, today announced that pre-registration is now underway for The Apothecary Diaries Palace Chronicles, a simulation game based on the popular anime The Apothecary Diaries. The Apothecary Diaries Palace Chronicles is a simulation game based on the TV anime The Apothecary Diaries. Players will train the protagonist, Maomao, and take on various cases and dilemmas occurring within the palace and pleasure district. Playable directly on web browsers, no installation is needed. Whether on smartphone, tablet, or PC, players can easily enjoy the richly illustrated characters like Jinshi, the consort Gyokuyou, and more while diving deep into the anime's world. Since its premiere in 2023, The Apothecary Diaries has quickly risen to become one of the most popular anime and manga series of recent years. In Japan, The Apothecary Diaries has dominated the streaming charts. Season 1 was the #1 most-streamed anime on ABEMA, the online streaming network that provides live and on-demand content, and Season 2 continued that success with the highest average views per episode across real-time and on-demand streams. In the U.S., Season 1 was named one of the “best anime of 2024” by Polygon and Season 2 placed among the top-rated series of 2025 at the Anime Trending Awards (IMDb’s fan-based ranking). The Apothecary Diaries Palace Chronicles will join a growing lineup of other globally recognized games on G123.jp, including High School DxD, Queen’s Blade, So I’m a Spider, So What?, Arifureta, Negima! Magister Negi Magi, Kakegurui, Vivid Army, Game of Thrones, Legend of the Galactic Heroes, the soon-to-launch Doraemon Comic Traveler, and more. “This new title is one of 12 games currently in pre-registration, with an additional 10 titles already in our development backlog,” said Ryuichi Sasaki, Founder, CEO and Chairman of CTW Cayman. “We continue to invest in high-quality IP and collaborate with top-tier developers that we believe will accelerate in-game purchases across our platform and expand our global audience as we continue to launch new games.” Pre-Registration Details: Players can pre-register through the following channels and receive special gifts based on total sign-ups: 1. Follow the official X (formerly Twitter): https://x.com/kusuriya_ki_en 2. Follow the official Instagram: https://www.instagram.com/kusuriya_ki_en/ 3. Visit our gaming platform: G123.jp
CTW to Participate in the Lake Street 2025 BIG9 Conference
TOKYO, JAPAN, August 27, 2025 – CTW Cayman (Nasdaq: CTW) (“CTW” or “the Company”), a leading game platform company providing global access to web-based games through its flagship HTML5 platform, G123.jp, which showcases a diverse selection of free-to-play games inspired by popular Japanese animations, announced today that management will participate in the Lake Street Capital Markets Best Ideas Growth (BIG9) Conference taking place in New York City on September 11, 2025. Management will conduct one-on-one meetings throughout the day. To schedule a one-on-one meeting with management, investors are encouraged to contact their Lake Street representative or CTW’s investor relations team at investor@ctw.inc.
新作ゲーム「クレヨンしんちゃん オラのすごろく大作戦」、事前登録受付開始!
アソビ心たっぷり!「クレヨンしんちゃん」のすごろくゲーム登場! CTW株式会社は、G123の最新ゲーム「クレヨンしんちゃん オラのすごろく大作戦」を発表し、同時に本日より事前登録受付を開始いたします。 「クレヨンしんちゃん」新作ゲームが登場! 「クレヨンしんちゃん オラのすごろく大作戦」は、カスカベ防衛隊が手作りしたオリジナルのすごろくを舞台に、"大人になっても色あせないアソビ心"を感じられる新作ゲームです。 本日より、公式XおよびLINE公式アカウントを開設し、事前登録を開始しました。 ぜひ、最新情報をゲットするために、公式アカウントをフォローしてください! 公式X(旧Twitter)をフォロー 公式LINEの友だち追加 事前登録キャンペーン開催! ゲームの発表と同時に、事前登録キャンペーンを開始しました。事前登録数に応じて、サービス開始時に豪華アイテムをプレゼントいたします。登録方法は以下の通り。 1.公式サイトから登録 2.公式X(旧Twitter)のフォローで登録 3.公式LINEの友達追加で登録 ■達成報酬 3万件:100個のサイコロ+1つ星のカードパック*1 5万件:100個のサイコロ+1つ星のカードパック*1+2つ星のカードパック*1 10万件:100個のサイコロ+1つ星のカードパック*1+2つ星のカードパック*1+3つ星のカードパック*1 ゲームシステム 公式ページにて公開中! ふたば幼稚園で「すごろくゲーム」を作ることになったしんちゃんたち。 自分たちのアイデアを詰め込んだゲーム作りにすっかり夢中に! そんな中、風間くんの「もっとすごいボードゲームを作らないか?」と提案に応えたカスカベ防衛隊の5人は、しんちゃんの家に集まり、ゲーム作りにのめり込んでいく――― ゲームの詳細については、公式ページにてご確認ください。 ゲームシステムの詳細はコチラ! Amazonギフト券が当たる!フォロリポキャンペーン開催中! 「クレヨンしんちゃん オラのすごろく大作戦」の情報公開を記念して、公式Xではフォロー&RPキャンペーンを開催中。 総額10万円分のAmazonギフト券が200名様に当たる豪華キャンペーンとなっていますので、ぜひご参加下さい。 ■キャンペーン詳細 開催期間:情報解禁~ 8月11日まで 景品がなくなり次第で終了 景品:Amazonギフト券 500円分 ×200名様 参加方法: ①「クレヨンしんちゃん オラのすごろく大作戦」公式X(@crayon_dicegame)のフォロー ②対象のキャンペーンポストをリポスト ③キャンペーンポストのバナーをタップして参加 今すぐフォローして参加する ■ゲーム基本情報 ゲームタイトル:クレヨンしんちゃん オラのすごろく大作戦 ジャンル:すごろくゲーム 価格:無料(ゲーム内アイテム課金制) 対応言語(予定):日本語、英語、繁体字、韓国語 『クレヨンしんちゃん』とは? 日本一おさわがせな5歳児。好きなものは美人のおねいさんと、お菓子の「チョコビ」。 ちょっぴりおバカ&自由奔放でマイペースな行動で周囲を振り回していく、コメディ作品で家族や友達、幼稚園の先生たちとの日常を描いたギャグ満載のストーリーが魅力です。 ©臼井儀人/双葉社・シンエイ・テレビ朝日・ADK ©CTW, INC. All rights reserved. ※その他記載されている会社名、製品名は、各社の登録商標または商標です。
「転生したら剣でした」G123でブラウザゲーム化決定! 事前登録受付開始!
フランと師匠の冒険が、ゲームで楽しめる! CTW株式会社は、G123の最新ゲームとして「転生したら剣でした ブレイブラッシュ(転剣BR)」を発表いたします。併せて、本日より事前登録を開始いたします。 ■大人気無機物転生ファンタジーアニメ『転生したら剣でした』が待望のゲーム化! 大人気無機物転生ファンタジーアニメ『転生したら剣でした』の最速ゲーム化が決定いたしました。 ゲームタイトルは「転生したら剣でした ブレイブラッシュ」。 併せて、本日より公式X、LINEを開設、事前登録をスタートしました。ぜひ各種SNSをフォローをして、最新情報をチェックしましょう。 ■事前登録キャンペーン開催! サービス開始時、事前登録者数に応じて最大総額10,000円相当のゲーム内アイテムを全ユーザーにプレゼント! 1万件:白銀の鍵×5 3万件:黄金の鍵×5 5万件:師匠-火属性剣 事前登録は、以下のいずれかの方法で参加できます。 公式サイトから登録 公式X(旧Twitter)のフォローで登録 公式LINEの友だち追加で登録 ■ローグライクRPG!フランを自分好みに育てよう! アニメ『転生したら剣でした』の世界観を盛り込んだ、ローグライクRPG。”フラン”と魔剣“師匠”がともに戦い、成長する冒険をブラウザゲームで体感できます。バトルを重ねるごとにフランは強くなり、スキルや装備の強化で自分だけの育成が可能。シンプル操作で本格アクションをプレイでき、原作ファンの方はもちろん、原作小説・コミック・アニメを知らない方でも楽しんでいただける内容となっております。 ■ゲーム基本情報 ・ゲームタイトル:転生したら剣でした ブレイブラッシュ ・ジャンル:ローグライクRPG ・価格:基本プレイ無料(ゲーム内アイテム課金制) 対応言語:日本語、英語、中国語(繁体字)、韓国語 ■『転生したら剣でした』とは? 【原作小説は、シリーズ累計400万部突破!】 異世界に「剣」として転生した男と、自由を求める獣人の少女・フランが織りなす冒険ファンタジー!知性を持つ魔剣“師匠”と共に、フランは剣技と魔法を磨きながら強敵に挑む。 迫力のバトルと、二人の絆が織りなす物語が人気を博し、ライトノベル・漫画・アニメと幅広く展開中! アニメ公式サイト ©棚架ユウ・るろお/マイクロマガジン社/転剣製作委員会 ©CTW, INC. All rights reserved. ※その他記載されている会社名、製品名は、各社の登録商標または商標です。
「蜘蛛ですが、なにか? 迷宮の支配者」にて アニメ「転生したらスライムだった件」とのコラボが決定!
リムルたちが蜘蛛ラビの世界へやってくる! CTW株式会社は、G123で好評配信中のブラウザゲーム「蜘蛛ですが、なにか? 迷宮の支配者」にてアニメ「転生したらスライムだった件」とのコラボ開催を発表します。 「蜘蛛ですが、なにか? 迷宮の支配者」に、アニメ『転生したらスライムだった件』からリムル、ミリム、ディアブロをはじめとする総勢10名以上のキャラクターが登場します。迷宮の冒険にコラボキャラクターを連れて行けるほか、転スラをモチーフにしたアイテムを「私」に装備できるなど、豪華なコラボイベントを多数開催予定です。 詳細は、「蜘蛛ですが、なにか? 迷宮の支配者」公式SNSで順次公開します。コラボ開始をどうぞお楽しみに! イベント開催期間:2025年5月10日(土)~2025年5月20日(火) ゲーム開始はこちら 公式X 公式Discord ■コラボキービジュアル公開! 本コラボを記念して、コラボキービジュアルを公開しました。 ■『転生したらスライムだった件』とは 作者の伏瀬がWEB小説投稿サイト「小説家になろう」で連載していたWEB小説「転生したらスライムだった件」をベースにメディアミックスを行っている『転生したらスライムだった件』。略称・転スラ。 WEB小説を元として大幅に加筆・修正を加えたノベルス第1巻が「GCノベルズ」(マイクロマガジン社)より2014年に刊行。 ノベルズ第5巻発売と同時期の2015年5月より川上泰樹によるコミカライズが「月刊少年シリウス」(講談社)にて連載開始。同年10月よりコミックスの刊行が開始された。 現在は、『転スラ日記』『魔物の国の歩き方』『転生しても社畜だった件』『転ちゅら』『魔国暮らしのトリニティ』と、多数のスピンオフ作品が連載されている。関連書籍を含めたシリーズ累計発行部数は2023年2月時点で4,000万部を突破。 2018年10月からTVアニメ第1期を放送。 2021年1月から同年9月にわたり、TVアニメ第2期、スピンオフアニメ『転スラ日記』が9か月連続放送される。 2022年11月には、シリーズ初となる劇場作品『劇場版 転生したらスライムだった件 紅蓮の絆編』が公開。国内動員数100万人を突破、興行収入は14億円を記録する大ヒットとなった。2024年4月から同年9月にはTVアニメ第3期放送。そして、第3期最終話放送後、劇場版第2弾&TVアニメ第4期の制作決定が発表された。 『転生したらスライムだった件』ポータルサイト ■ゲーム基本情報 ゲームタイトル:蜘蛛ですが、なにか? 迷宮の支配者 ジャンル:ダンジョン攻略RPG 価格:無料(ゲーム内アイテム課金制) ■『蜘蛛ですが、なにか?』とは 女子高校生だったはずの主人公「私」は、 突然ファンタジー世界の蜘蛛の魔物に転生してしまう。 しかも、生まれ落ちたのは凶悪な魔物の跋扈するダンジョン。 人間としての知恵と、尋常でないポジティブさだけを武器に、 超格上の敵モンスター達を蜘蛛の巣や罠で倒して生き残っていく……。 種族底辺・メンタル最強女子の迷宮サバイバル開幕! ©川上泰樹・伏瀬・講談社/転スラ製作委員会 ©馬場翁・輝竜司/KADOKAWA/蜘蛛ですが、なにか?製作委員会 ©CTW, INC. All rights reserved. ※その他記載されている会社名、製品名は、各社の登録商標または商標です。
にゅうゲーム「ハイスクールD×D Operation paradise infinity」ついに正式サービス開始!いっぱい楽しんでね!
紳士諸君の皆、待たせたな!事前登録報酬で「桐生藍華」もらえる! CTW株式会社は、G123の新作ゲームとして「ハイスクールD×D Operation paradise infinity」を全世界でリリースしたことをお知らせいたします。 ■描き下ろしイラストをたっぷり堪能できる紳士向けハーレムRPG! 「ハイスクールD×D Operation Paradise Infinity」は、TVアニメ「ハイスクールD×D」シリーズを題材にしたRPGです。女の子たちとの絆を深めながら、キャラクターごとのスキルや属性相性を駆使し、最強のハーレムパーティを作り上げましょう。 本作は、ゲームサービス「G123」で提供されるブラウザゲームです。スマートフォン、タブレット、パソコンのWebブラウザ上で、いつでもどこでも気軽にプレイ可能です。 さらに、キャラクターイラストはすべてゲームの描き下ろし!本作だけのオリジナル衣装や特別なシチュエーションを楽しめるコレクション要素も充実しています。 ゲームの描き下ろしイラストを使用した「リリース記念PV」を本日公開しましたので、そちらもぜひご覧ください。 ゲーム開始はこちら リリース記念PVはこちら ■あなただけのパーティーでステージを攻略しよう! 本作では、キャラクターのレアリティ、★レベル、装備など、さまざまな育成要素をご用意しております。 ゲームを進めるほどキャラクターが強化され、より頼れる存在になっていきますので、お気に入りのキャラクターをとことん育ててあなただけの最強パーティーを作り上げましょう。 ゲームリリース時点では、60名以上のキャラクターが登場。さらに、今後も新たなキャラクターや限定衣装のイラストが続々と追加される予定ですので、どうぞご期待ください。 ■事前登録報酬を配布中!「桐生藍華」を全員にプレゼント 現在、期間限定で事前登録報酬を全員にプレゼントしております。 ゲーム内メールより、「高級契約書 ×15」と「桐生藍華」をお受け取りください。 「高級契約書」は、キャラクターのガチャシステム「特別召喚」で使用でき、★3~★5のキャラクターをランダムで獲得可能です。 ★5キャラクターには、リアス、朱乃、アーシアはもちろん、ギャスパーや小猫なども含まれております。 「桐生藍華」は、アクティブスキルにより敵に「睡眠」効果を付与することができ、序盤のバトルで活躍します。 ぜひログインして、豪華報酬をお受け取りください。 ■ログイン2日でギャスパーもらえる! ゲームログインやステージクリアで仲間が受け取れるキャンペーンを複数開催しています。 ログイン2日目にはギャスパー、8日目にはイリナが手に入ります。また、特別なギフトを購入でリアスを受け取れます。序盤に役立つキャラクターばかりですので、ぜひ受け取って快適なゲームプレイをお楽しみください。 ■リアスとのデートが楽しめる!特別ショートストーリーが読める診断キャンペーンを開催! 現在、X(旧Twitter)にてリリース記念キャンペーンを複数開催中です。 「デートスポット診断キャンペーン」 では、 2択の質問に答えていくと、リアスと一緒に出かけるデートスポットが診断できます。 さらに、診断結果ではデートスポットでの特別なショートストーリーも楽しめます。 リアスとの甘いデート気分を体験できるチャンスですので、ぜひXでご参加ください! また、SNS用アイコンやスマホ用壁紙がもらえるキャンペーンも開催中です。 この機会に、限定イラストをゲットしてください! ■ゲーム基本情報 ゲームタイトル:ハイスクールD×D Operation paradise infinity ジャンル:RPG 価格:基本無料(ゲーム内アイテム課金制) ■アニメ『ハイスクールD×D HERO』作品情報 KADOKAWAファンタジア文庫の人気ライトノベルシリーズを原作とするTVアニメ。「紳士向け」王道アニメとして高い人気を誇り、「HERO」はその第4期にあたる。 ©石踏一榮・みやま零/株式会社KADOKAWA刊/ハイスクールD×D HERO製作委員会 © CTW, INC. All rights reserved.
「ドラえもん」がG123でブラウザゲーム化! 初の本格オンラインRPG「ドラえもん コミックトラベラー」 未知なる星「コミック星」へ出発だ!
事前登録10万件達成で、豪華アイテム「伝説のカギ」がもらえる! CTW株式会社は、ゲームサービス「G123」にて新作ゲーム「ドラえもん コミックトラベラー」を発表します。併せて、本日より事前登録を開始いたします。 ■「ドラえもん」の新作ブラウザゲームは、新たな星を旅するRPG! 「ドラえもん コミックトラベラー」は、まんが文化を持つ星「コミック星」を舞台に、星に住む「コミック星人」と共に冒険を繰り広げる本格オンラインRPGです。 ドラえもん、のび太、しずか、ジャイアン、スネ夫のおなじみの5人と一緒に、ひみつ道具を駆使してステージを攻略したり、コミック星人たちとの交流を楽しみましょう! 本作はスマートフォン、タブレット、パソコンのWebブラウザ上でお楽しみいただける無料ゲームサービス「G123」で配信します。家ではPCでじっくりプレイ、外ではスマホで気軽に遊ぶなど、さまざまなプレイスタイルに対応しています。 ■事前登録キャンペーン開催! 事前登録は、以下の方法で参加を受け付けています。 ゲーム公式ページにて登録 公式X(旧Twitter)のフォローで登録 キャンペーンの参加件数に応じて、サービス開始時に豪華アイテムを全員にプレゼントいたします。 3万件:ダイヤ×1000 5万件:ダイヤ×1000、金のカギ×2 10万件:ダイヤ×1000、金のカギ×2、伝説のカギ×2 ■大長編ドラえもんシリーズにちなんだ、本作だけの新しい冒険! コミック星人は、どんな姿にも変身できる特別な能力を持っています。『大長編ドラえもん のび太の宇宙開拓史』のロップルやチャミー、『大長編ドラえもん のび太と鉄人兵団』のリルルやザンダクロスに変身し、ドラえもん達と一緒に冒険します。 ■700個以上のひみつ道具が登場! 探して集めて冒険を進めよう! コミック星に向かう途中で発生したアクシデントにより、大量のひみつ道具が星中に散らばってしまいました。コミック星を探検してひみつ道具を集め、それらを駆使して新たなステージを攻略しましょう。 ■ゲーム化決定記念! SNSキャンペーン開催! ゲーム化決定を記念して、X(旧Twitter)にて3つのキャンペーンを実施いたします。今後もさまざまなキャンペーンを予定しておりますので、ぜひ公式アカウントをフォローして最新情報をチェックしてください。 ① ハッシュタグ投稿キャンペーン ハッシュタグ「#ドラえもんブラウザゲーム化」を付けて、ドラえもんと一緒に遊びたいゲームを教えてください。投稿したゲームが「ドラえもん コミックトラベラー」内のミニゲームで実装されるかも!? ②フォロー&リポストキャンペーン 公式アカウントをフォローし、対象の投稿をリポストして参加された方の中から抽選でドラえもんグッズを5名様にプレゼントします。 ③ひみつ道具クイズ ひみつ道具のシルエットクイズを不定期で開催します。4択の中から正しいものを選ぶ簡単な形式となっていますので、どなたでもご参加いただけます。答えはクイズ投稿の翌日に発表します。 ■ゲーム基本情報 ゲームタイトル:ドラえもん コミックトラベラー ジャンル:本格オンラインRPG 価格:基本無料(ゲーム内アイテム課金制) ドラえもんチャンネル公式サイト ©藤子プロ © CTW, INC. All rights reserved.
新作ゲーム「クレヨンしんちゃん オラのすごろく大作戦」、事前登録受付開始!
アソビ心たっぷり!「クレヨンしんちゃん」のすごろくゲーム登場! CTW株式会社は、G123の最新ゲーム「クレヨンしんちゃん オラのすごろく大作戦」を発表し、同時に本日より事前登録受付を開始いたします。 「クレヨンしんちゃん」新作ゲームが登場! 「クレヨンしんちゃん オラのすごろく大作戦」は、カスカベ防衛隊が手作りしたオリジナルのすごろくを舞台に、"大人になっても色あせないアソビ心"を感じられる新作ゲームです。 本日より、公式XおよびLINE公式アカウントを開設し、事前登録を開始しました。 ぜひ、最新情報をゲットするために、公式アカウントをフォローしてください! 公式X(旧Twitter)をフォロー 公式LINEの友だち追加 事前登録キャンペーン開催! ゲームの発表と同時に、事前登録キャンペーンを開始しました。事前登録数に応じて、サービス開始時に豪華アイテムをプレゼントいたします。登録方法は以下の通り。 1.公式サイトから登録 2.公式X(旧Twitter)のフォローで登録 3.公式LINEの友達追加で登録 ■達成報酬 3万件:100個のサイコロ+1つ星のカードパック*1 5万件:100個のサイコロ+1つ星のカードパック*1+2つ星のカードパック*1 10万件:100個のサイコロ+1つ星のカードパック*1+2つ星のカードパック*1+3つ星のカードパック*1 ゲームシステム 公式ページにて公開中! ふたば幼稚園で「すごろくゲーム」を作ることになったしんちゃんたち。 自分たちのアイデアを詰め込んだゲーム作りにすっかり夢中に! そんな中、風間くんの「もっとすごいボードゲームを作らないか?」と提案に応えたカスカベ防衛隊の5人は、しんちゃんの家に集まり、ゲーム作りにのめり込んでいく――― ゲームの詳細については、公式ページにてご確認ください。 ゲームシステムの詳細はコチラ! Amazonギフト券が当たる!フォロリポキャンペーン開催中! 「クレヨンしんちゃん オラのすごろく大作戦」の情報公開を記念して、公式Xではフォロー&RPキャンペーンを開催中。 総額10万円分のAmazonギフト券が200名様に当たる豪華キャンペーンとなっていますので、ぜひご参加下さい。 ■キャンペーン詳細 開催期間:情報解禁~ 8月11日まで 景品がなくなり次第で終了 景品:Amazonギフト券 500円分 ×200名様 参加方法: ①「クレヨンしんちゃん オラのすごろく大作戦」公式X(@crayon_dicegame)のフォロー ②対象のキャンペーンポストをリポスト ③キャンペーンポストのバナーをタップして参加 今すぐフォローして参加する ■ゲーム基本情報 ゲームタイトル:クレヨンしんちゃん オラのすごろく大作戦 ジャンル:すごろくゲーム 価格:無料(ゲーム内アイテム課金制) 対応言語(予定):日本語、英語、繁体字、韓国語 『クレヨンしんちゃん』とは? 日本一おさわがせな5歳児。好きなものは美人のおねいさんと、お菓子の「チョコビ」。 ちょっぴりおバカ&自由奔放でマイペースな行動で周囲を振り回していく、コメディ作品で家族や友達、幼稚園の先生たちとの日常を描いたギャグ満載のストーリーが魅力です。 ©臼井儀人/双葉社・シンエイ・テレビ朝日・ADK ©CTW, INC. All rights reserved. ※その他記載されている会社名、製品名は、各社の登録商標または商標です。
「転生したら剣でした」G123でブラウザゲーム化決定! 事前登録受付開始!
フランと師匠の冒険が、ゲームで楽しめる! CTW株式会社は、G123の最新ゲームとして「転生したら剣でした ブレイブラッシュ(転剣BR)」を発表いたします。併せて、本日より事前登録を開始いたします。 ■大人気無機物転生ファンタジーアニメ『転生したら剣でした』が待望のゲーム化! 大人気無機物転生ファンタジーアニメ『転生したら剣でした』の最速ゲーム化が決定いたしました。 ゲームタイトルは「転生したら剣でした ブレイブラッシュ」。 併せて、本日より公式X、LINEを開設、事前登録をスタートしました。ぜひ各種SNSをフォローをして、最新情報をチェックしましょう。 ■事前登録キャンペーン開催! サービス開始時、事前登録者数に応じて最大総額10,000円相当のゲーム内アイテムを全ユーザーにプレゼント! 1万件:白銀の鍵×5 3万件:黄金の鍵×5 5万件:師匠-火属性剣 事前登録は、以下のいずれかの方法で参加できます。 公式サイトから登録 公式X(旧Twitter)のフォローで登録 公式LINEの友だち追加で登録 ■ローグライクRPG!フランを自分好みに育てよう! アニメ『転生したら剣でした』の世界観を盛り込んだ、ローグライクRPG。”フラン”と魔剣“師匠”がともに戦い、成長する冒険をブラウザゲームで体感できます。バトルを重ねるごとにフランは強くなり、スキルや装備の強化で自分だけの育成が可能。シンプル操作で本格アクションをプレイでき、原作ファンの方はもちろん、原作小説・コミック・アニメを知らない方でも楽しんでいただける内容となっております。 ■ゲーム基本情報 ・ゲームタイトル:転生したら剣でした ブレイブラッシュ ・ジャンル:ローグライクRPG ・価格:基本プレイ無料(ゲーム内アイテム課金制) 対応言語:日本語、英語、中国語(繁体字)、韓国語 ■『転生したら剣でした』とは? 【原作小説は、シリーズ累計400万部突破!】 異世界に「剣」として転生した男と、自由を求める獣人の少女・フランが織りなす冒険ファンタジー!知性を持つ魔剣“師匠”と共に、フランは剣技と魔法を磨きながら強敵に挑む。 迫力のバトルと、二人の絆が織りなす物語が人気を博し、ライトノベル・漫画・アニメと幅広く展開中! アニメ公式サイト ©棚架ユウ・るろお/マイクロマガジン社/転剣製作委員会 ©CTW, INC. All rights reserved. ※その他記載されている会社名、製品名は、各社の登録商標または商標です。
「蜘蛛ですが、なにか? 迷宮の支配者」にて アニメ「転生したらスライムだった件」とのコラボが決定!
リムルたちが蜘蛛ラビの世界へやってくる! CTW株式会社は、G123で好評配信中のブラウザゲーム「蜘蛛ですが、なにか? 迷宮の支配者」にてアニメ「転生したらスライムだった件」とのコラボ開催を発表します。 「蜘蛛ですが、なにか? 迷宮の支配者」に、アニメ『転生したらスライムだった件』からリムル、ミリム、ディアブロをはじめとする総勢10名以上のキャラクターが登場します。迷宮の冒険にコラボキャラクターを連れて行けるほか、転スラをモチーフにしたアイテムを「私」に装備できるなど、豪華なコラボイベントを多数開催予定です。 詳細は、「蜘蛛ですが、なにか? 迷宮の支配者」公式SNSで順次公開します。コラボ開始をどうぞお楽しみに! イベント開催期間:2025年5月10日(土)~2025年5月20日(火) ゲーム開始はこちら 公式X 公式Discord ■コラボキービジュアル公開! 本コラボを記念して、コラボキービジュアルを公開しました。 ■『転生したらスライムだった件』とは 作者の伏瀬がWEB小説投稿サイト「小説家になろう」で連載していたWEB小説「転生したらスライムだった件」をベースにメディアミックスを行っている『転生したらスライムだった件』。略称・転スラ。 WEB小説を元として大幅に加筆・修正を加えたノベルス第1巻が「GCノベルズ」(マイクロマガジン社)より2014年に刊行。 ノベルズ第5巻発売と同時期の2015年5月より川上泰樹によるコミカライズが「月刊少年シリウス」(講談社)にて連載開始。同年10月よりコミックスの刊行が開始された。 現在は、『転スラ日記』『魔物の国の歩き方』『転生しても社畜だった件』『転ちゅら』『魔国暮らしのトリニティ』と、多数のスピンオフ作品が連載されている。関連書籍を含めたシリーズ累計発行部数は2023年2月時点で4,000万部を突破。 2018年10月からTVアニメ第1期を放送。 2021年1月から同年9月にわたり、TVアニメ第2期、スピンオフアニメ『転スラ日記』が9か月連続放送される。 2022年11月には、シリーズ初となる劇場作品『劇場版 転生したらスライムだった件 紅蓮の絆編』が公開。国内動員数100万人を突破、興行収入は14億円を記録する大ヒットとなった。2024年4月から同年9月にはTVアニメ第3期放送。そして、第3期最終話放送後、劇場版第2弾&TVアニメ第4期の制作決定が発表された。 『転生したらスライムだった件』ポータルサイト ■ゲーム基本情報 ゲームタイトル:蜘蛛ですが、なにか? 迷宮の支配者 ジャンル:ダンジョン攻略RPG 価格:無料(ゲーム内アイテム課金制) ■『蜘蛛ですが、なにか?』とは 女子高校生だったはずの主人公「私」は、 突然ファンタジー世界の蜘蛛の魔物に転生してしまう。 しかも、生まれ落ちたのは凶悪な魔物の跋扈するダンジョン。 人間としての知恵と、尋常でないポジティブさだけを武器に、 超格上の敵モンスター達を蜘蛛の巣や罠で倒して生き残っていく……。 種族底辺・メンタル最強女子の迷宮サバイバル開幕! ©川上泰樹・伏瀬・講談社/転スラ製作委員会 ©馬場翁・輝竜司/KADOKAWA/蜘蛛ですが、なにか?製作委員会 ©CTW, INC. All rights reserved. ※その他記載されている会社名、製品名は、各社の登録商標または商標です。
にゅうゲーム「ハイスクールD×D Operation paradise infinity」ついに正式サービス開始!いっぱい楽しんでね!
紳士諸君の皆、待たせたな!事前登録報酬で「桐生藍華」もらえる! CTW株式会社は、G123の新作ゲームとして「ハイスクールD×D Operation paradise infinity」を全世界でリリースしたことをお知らせいたします。 ■描き下ろしイラストをたっぷり堪能できる紳士向けハーレムRPG! 「ハイスクールD×D Operation Paradise Infinity」は、TVアニメ「ハイスクールD×D」シリーズを題材にしたRPGです。女の子たちとの絆を深めながら、キャラクターごとのスキルや属性相性を駆使し、最強のハーレムパーティを作り上げましょう。 本作は、ゲームサービス「G123」で提供されるブラウザゲームです。スマートフォン、タブレット、パソコンのWebブラウザ上で、いつでもどこでも気軽にプレイ可能です。 さらに、キャラクターイラストはすべてゲームの描き下ろし!本作だけのオリジナル衣装や特別なシチュエーションを楽しめるコレクション要素も充実しています。 ゲームの描き下ろしイラストを使用した「リリース記念PV」を本日公開しましたので、そちらもぜひご覧ください。 ゲーム開始はこちら リリース記念PVはこちら ■あなただけのパーティーでステージを攻略しよう! 本作では、キャラクターのレアリティ、★レベル、装備など、さまざまな育成要素をご用意しております。 ゲームを進めるほどキャラクターが強化され、より頼れる存在になっていきますので、お気に入りのキャラクターをとことん育ててあなただけの最強パーティーを作り上げましょう。 ゲームリリース時点では、60名以上のキャラクターが登場。さらに、今後も新たなキャラクターや限定衣装のイラストが続々と追加される予定ですので、どうぞご期待ください。 ■事前登録報酬を配布中!「桐生藍華」を全員にプレゼント 現在、期間限定で事前登録報酬を全員にプレゼントしております。 ゲーム内メールより、「高級契約書 ×15」と「桐生藍華」をお受け取りください。 「高級契約書」は、キャラクターのガチャシステム「特別召喚」で使用でき、★3~★5のキャラクターをランダムで獲得可能です。 ★5キャラクターには、リアス、朱乃、アーシアはもちろん、ギャスパーや小猫なども含まれております。 「桐生藍華」は、アクティブスキルにより敵に「睡眠」効果を付与することができ、序盤のバトルで活躍します。 ぜひログインして、豪華報酬をお受け取りください。 ■ログイン2日でギャスパーもらえる! ゲームログインやステージクリアで仲間が受け取れるキャンペーンを複数開催しています。 ログイン2日目にはギャスパー、8日目にはイリナが手に入ります。また、特別なギフトを購入でリアスを受け取れます。序盤に役立つキャラクターばかりですので、ぜひ受け取って快適なゲームプレイをお楽しみください。 ■リアスとのデートが楽しめる!特別ショートストーリーが読める診断キャンペーンを開催! 現在、X(旧Twitter)にてリリース記念キャンペーンを複数開催中です。 「デートスポット診断キャンペーン」 では、 2択の質問に答えていくと、リアスと一緒に出かけるデートスポットが診断できます。 さらに、診断結果ではデートスポットでの特別なショートストーリーも楽しめます。 リアスとの甘いデート気分を体験できるチャンスですので、ぜひXでご参加ください! また、SNS用アイコンやスマホ用壁紙がもらえるキャンペーンも開催中です。 この機会に、限定イラストをゲットしてください! ■ゲーム基本情報 ゲームタイトル:ハイスクールD×D Operation paradise infinity ジャンル:RPG 価格:基本無料(ゲーム内アイテム課金制) ■アニメ『ハイスクールD×D HERO』作品情報 KADOKAWAファンタジア文庫の人気ライトノベルシリーズを原作とするTVアニメ。「紳士向け」王道アニメとして高い人気を誇り、「HERO」はその第4期にあたる。 ©石踏一榮・みやま零/株式会社KADOKAWA刊/ハイスクールD×D HERO製作委員会 © CTW, INC. All rights reserved.
「ドラえもん」がG123でブラウザゲーム化! 初の本格オンラインRPG「ドラえもん コミックトラベラー」 未知なる星「コミック星」へ出発だ!
事前登録10万件達成で、豪華アイテム「伝説のカギ」がもらえる! CTW株式会社は、ゲームサービス「G123」にて新作ゲーム「ドラえもん コミックトラベラー」を発表します。併せて、本日より事前登録を開始いたします。 ■「ドラえもん」の新作ブラウザゲームは、新たな星を旅するRPG! 「ドラえもん コミックトラベラー」は、まんが文化を持つ星「コミック星」を舞台に、星に住む「コミック星人」と共に冒険を繰り広げる本格オンラインRPGです。 ドラえもん、のび太、しずか、ジャイアン、スネ夫のおなじみの5人と一緒に、ひみつ道具を駆使してステージを攻略したり、コミック星人たちとの交流を楽しみましょう! 本作はスマートフォン、タブレット、パソコンのWebブラウザ上でお楽しみいただける無料ゲームサービス「G123」で配信します。家ではPCでじっくりプレイ、外ではスマホで気軽に遊ぶなど、さまざまなプレイスタイルに対応しています。 ■事前登録キャンペーン開催! 事前登録は、以下の方法で参加を受け付けています。 ゲーム公式ページにて登録 公式X(旧Twitter)のフォローで登録 キャンペーンの参加件数に応じて、サービス開始時に豪華アイテムを全員にプレゼントいたします。 3万件:ダイヤ×1000 5万件:ダイヤ×1000、金のカギ×2 10万件:ダイヤ×1000、金のカギ×2、伝説のカギ×2 ■大長編ドラえもんシリーズにちなんだ、本作だけの新しい冒険! コミック星人は、どんな姿にも変身できる特別な能力を持っています。『大長編ドラえもん のび太の宇宙開拓史』のロップルやチャミー、『大長編ドラえもん のび太と鉄人兵団』のリルルやザンダクロスに変身し、ドラえもん達と一緒に冒険します。 ■700個以上のひみつ道具が登場! 探して集めて冒険を進めよう! コミック星に向かう途中で発生したアクシデントにより、大量のひみつ道具が星中に散らばってしまいました。コミック星を探検してひみつ道具を集め、それらを駆使して新たなステージを攻略しましょう。 ■ゲーム化決定記念! SNSキャンペーン開催! ゲーム化決定を記念して、X(旧Twitter)にて3つのキャンペーンを実施いたします。今後もさまざまなキャンペーンを予定しておりますので、ぜひ公式アカウントをフォローして最新情報をチェックしてください。 ① ハッシュタグ投稿キャンペーン ハッシュタグ「#ドラえもんブラウザゲーム化」を付けて、ドラえもんと一緒に遊びたいゲームを教えてください。投稿したゲームが「ドラえもん コミックトラベラー」内のミニゲームで実装されるかも!? ②フォロー&リポストキャンペーン 公式アカウントをフォローし、対象の投稿をリポストして参加された方の中から抽選でドラえもんグッズを5名様にプレゼントします。 ③ひみつ道具クイズ ひみつ道具のシルエットクイズを不定期で開催します。4択の中から正しいものを選ぶ簡単な形式となっていますので、どなたでもご参加いただけます。答えはクイズ投稿の翌日に発表します。 ■ゲーム基本情報 ゲームタイトル:ドラえもん コミックトラベラー ジャンル:本格オンラインRPG 価格:基本無料(ゲーム内アイテム課金制) ドラえもんチャンネル公式サイト ©藤子プロ © CTW, INC. All rights reserved.
CTW to Announce Fiscal Year 2026 Financial Results on October 15 and Host Earnings Webinar on October 16
TOKYO, JAPAN, October 5, 2026 – CTW (Nasdaq: CTW) (“CTW” or “the Company”), a leading game platform company providing global access to web-based games through its flagship HTML5 platform, G123.jp, today announced that it will release its financial results for the six months and fiscal year ended July 31, 2026 after market close on Thursday, October 15, 2026. Management will also host an earnings webinar at 8:30am ET on Friday, October 16, 2026 to review financial results and provide a general corporate update. Interested investors and individuals can register for the webcast here.
CTW to Participate in Virtual Fireside Chat Hosted by Alliance Global Partners (A.G.P.)
TOKYO, JAPAN, September 16, 2026 – CTW (Nasdaq: CTW) (“CTW” or “the Company”), a leading game platform company providing global access to web-based games through its flagship platform, G123.jp, today announced that its Chief Financial Officer Patrick Liu will participate in a virtual fireside chat hosted by Aaron Grey, CFA, CPA, Managing Director and Head of Consumer Research at Alliance Global Partners (A.G.P.), on Wednesday, September 23, 2026 at 1:00 p.m. Eastern Time. Event Details Date & Time: Wednesday, September 23, 2026 – 1:00 p.m. ET Host: Aaron Grey, CFA, CPA, Managing Director and Head of Consumer Research, A.G.P. Webcast Link: https://us02web.zoom.us/webinar/register/WN_71Q43DUfQb2len_40LFQJA “We appreciate A.G.P. providing this opportunity to engage with investors and discuss CTW’s business and growth strategy,” said Patrick Liu, Chief Financial Officer of CTW. “We look forward to discussing the G123.jp platform, our approach to officially licensed anime IP, the economics of our browser-based gaming model, and our efforts to expand our presence in the United States.” A replay of the fireside chat will be available following the event on the Investors page of the Company’s website at ctw.inc/investors. Institutional investors interested in attending or arranging a follow-up meeting with CTW management may contact their A.G.P. representative or CTW Investor Relations at investor@ctw.inc.
CTW Expands U.S. Engagement and Highlights Growing Pipeline of Anime IP-Based Browser Games
TOKYO, JAPAN, September 3, 2026 – CTW (Nasdaq: CTW) (“CTW” or “the Company”), a leading game platform company providing global access to web-based games through its flagship platform, G123.jp, today provided an update on its growing engagement with the U.S. anime market following its participation as an official registration sponsor at Anime NYC 2026, while highlighting recent and upcoming additions to its G123 game portfolio. Over the course of the four-day event, CTW engaged directly with the U.S. anime fan community, showcased recent and upcoming additions to its G123 game portfolio and met with anime IP holders, publishers and other industry participants. Anime NYC is one of the largest anime conventions in the United States, bringing together fans, creators, studios, IP holders and other industry stakeholders. Organizers reported that the 2026 event, the 9th annual gathering of the convention, welcomed more than 170,000 attendees to the Javits Center, up from 2025’s 148,000 attendees “Anime NYC gave us a valuable opportunity to engage directly with North American fans and better understand the anime IP and games that resonate with this audience,” said Ryuichi Sasaki, Founder, CEO, and Chairman of CTW. “It also provided an opportunity to strengthen relationships with IP holders, publishers and other industry participants as we continue to expand CTW’s presence in the U.S. market.” Recent and Upcoming Additions to the G123 Portfolio CTW highlighted several recent and upcoming titles and content updates on G123.jp, including: · WIXOSS Multiverse: CTW confirmed a major update will reposition the title as an idle-style battle RPG featuring parties of up to six members, alongside newly illustrated character designs for more than 60 characters. The WIXOSS franchise has spanned anime, card games and mixed media since 2014. The update is intended to refresh the title's gameplay and content while expanding its appeal to both existing and new players. · Arifureta: From Commonplace to World’s Strongest – Rebellion Soul: A collaboration event with the anime OVERLORD ran from August 13 through September 2, 2026, spanning the Anime NYC weekend. The event introduced OVERLORD characters including Ainz, Albedo, Shalltear, and Aura & Mare, along with crossover skins and limited-time event quests. · Skeleton Knight in Another World SKULL BRAVE: CTW released a teaser trailer for this upcoming idle isekai adventure RPG and opened pre-registration. The game is based on the light novel series with more than 3.5 million copies in circulation, whose television anime adaptation began its second season in July 2026. Momentum from Recent Launches CTW also highlighted two titles launched on G123.jp earlier this year: · HIGH SCHOOL OF THE DEAD DAY 0: A roguelike tower defense game based on the manga and anime series by Daisuke Sato and Shouji Sato, launched in April 2026 and is available in Japanese, English and Traditional Chinese, with Korean planned. The title represents the first official IP content from the beloved series in more than a decade and is already seeing strong user growth from Western and global audiences. · The Apothecary Diaries Palace Chronicles: A simulation game based on The Apothecary Diaries, a franchise with more than 45 million copies sold worldwide. The title surpassed 200,000 pre-registrations ahead of its June 15, 2026 launch. The anime franchise continues to expand, with a third season scheduled for October 2026 and a film scheduled for December 2026. “Our approach is to work with established anime and manga IP and make those properties accessible to players through G123’s browser-based platform,” added Mr. Sasaki. “Opening our New York office earlier this year brought that model closer to U.S. players. Our participation in Anime NYC builds on that local presence and gives us another avenue to engage with fans and industry partners in North America.” CTW expects to continue expanding the G123 portfolio with additional officially licensed titles and content updates, while strengthening its relationships with anime and manga IP holders and growing its engagement with players in the U.S. and other international markets. Additional information about CTW’s games is available on g123.jp and through the Company’s social media channels.
CTW to Participate and Present at Upcoming September Investment Conferences
TOKYO, JAPAN, August 27, 2026 – CTW (Nasdaq: CTW) ("CTW" or "the Company"), a leading game platform company providing global access to web-based games through its flagship platform, G123.jp, today announced that its management and investor relations teams will participate at the following upcoming September 2026 investment conferences. Lake Street 10th Annual Best Ideas Growth Conference Dates: September 10, 2026Location: The Metropolitan Club of New York – 1 E 60th St, New York, NY 10022 H.C. Wainwright 28th Annual Global Investment Conference Dates: September 14-16, 2026Location: Lotte New York Palace Hotel – 455 Madison Ave, New York, NY 10022 Participation in the conferences is by invitation from the hosting institutions, both established U.S. investment banks with broad equity research and distribution platforms. The invitations follow CTW's listing on Nasdaq in August 2025 and the opening of the Company's first North American office at One World Trade Center in New York City in February 2026, reflecting CTW's continued investment in its U.S. capital markets presence. The conferences will provide management with an opportunity to engage directly with institutional investors, research analysts and other market participants regarding the Company's long-term growth strategy, differentiated business model, operating execution and financial performance. CTW believes that consistent, transparent engagement with the investment community is an important element of building market awareness and broadening its institutional shareholder base over time. Attending parties interested in meeting with the CTW team can contact their respective conference representatives or the CTW investor relations team at investor@ctw.inc.
CTW to Attend Anime NYC 2026 as Official Event Sponsor, Advancing Its North American Expansion Initiatives
TOKYO, JAPAN, August 3, 2026 – CTW (Nasdaq: CTW) ("CTW" or "the Company"), a leading game platform company providing global access to web-based games through its flagship platform, G123.jp, today announced that it will sponsor and participate in Anime NYC 2026, taking place August 20-23, 2026, at the Jacob K. Javits Convention Center in New York City. Anime NYC is the largest U.S.-based anime convention on the East Coast, drawing tens of thousands of anime fans, creators, publishers, and industry participants from across North America each year. CTW's participation follows the Company's opening of its first North American office in New York City’s One World Trade Center in February 2026 and will provide the Company with an opportunity to engage directly with anime fans, better understand the interests of North American audiences, and develop relationships with participants across the anime and gaming industries. “Anime NYC gives us an important opportunity to listen and learn directly from anime fans while building closer relationships with industry participants in North America,” said Ryuichi Sasaki, Founder, CEO, and Chairman of CTW. “As we continue expanding CTW’s presence internationally, we intend to become more active in local anime communities, create stronger connections with players and potential partners, and apply what we learn to how we introduce G123 and its games to audiences in North America and other markets outside Japan.” Anime NYC 2026 – Event Details Dates: August 20-23, 2026Location: Jacob K. Javits Convention Center – New York, NY Additional details regarding CTW's on-site presence at Anime NYC 2026 will be made available on G123.jp and the Company's social media channels closer to the event. Attending parties and industry participants interested in meeting with the CTW team can contact their Anime NYC representative. About Anime NYC Anime NYC is New York City's premier anime convention, presenting the best of Japanese pop culture in the heart of Manhattan. Held annually at the Jacob K. Javits Convention Center, the four-day event brings together anime fans, publishers, and industry partners for exhibits, exclusive screenings, extensive panel programming, and appearances by some of the biggest creators in Japan. Attendees celebrate Japanese animation, manga, and culture alongside a growing community that has made Anime NYC one of the largest and fastest-growing anime conventions in North America.
CTW to Participate and Present at Planet MicroCap Las Vegas 2026
TOKYO, JAPAN, June 11, 2026 – CTW (Nasdaq: CTW) ("CTW" or "the Company"), a leading game platform company providing global access to web-based games through its flagship platform, G123.jp, today announced that Patrick Liu, Chief Financial Officer, will participate in MicroCapClub’s Planet MicroCap Las Vegas 2026 investment conference, being held from June 16-18 in Las Vegas, Nevada. Mr. Liu will additionally host a presentation on Wednesday, June 17 at 12:30pm PT.Event and Presentation DetailsDates: June 16-18, 2026Location: Bellagio Resort & Casino, Las Vegas, NVAttendees: Patrick Liu, CFOPresentation: Wednesday, June 17 at 12:30pm PTMr. Liu will be available for one-on-one meetings throughout the conference. Attending investors interested in meeting with the CTW team should contact their MicroCapClub representative, or email investor@ctw.inc.
CTW Announces Financial Results for First Half of Fiscal 2026
TOKYO, JAPAN, May 13, 2026 – CTW (Nasdaq: CTW) (“the Company”), a leading game platform company providing global access to web-based games through its flagship HTML5 platform, G123.jp, reports financial results for the six months ending January 31, 2026 (“1H26”), highlighting the resilience of its asset-light operating model, which drove significant improvement in segment profitability and Adjusted EBITDA despite modest year-over-year revenue softness. 1H26 Financial and Business Highlights Revenue of $40.9 million in 1H26, a decline of 1% from $41.2 million in the six months ended January 31, 2025 (“1H25”) Segment profit increased 55% year-over-year and Adjusted EBITDA increased 16% year-over-year, demonstrating the flexibility of CTW’s asset-light operating model and disciplined marketing optimization Launched seven new games on G123.jp; Crayon Shinchan My Sugoroku Great Strategy has become one of the Company’s largest titles by in-game purchases 35 games were live on G123.jp as of January 31, 2026, with 6 titles in pre-registration and 20 in backlog Opened a New York office to support marketing, partnerships, and user acquisition for international expansion Comments from Ryuichi Sasaki, Founder, CEO, and Chairman of CTW “Gross in-game purchases and revenue each declined by 1% in the first half of fiscal 2026 compared to the first half of fiscal 2025, primarily due to softer-than-expected monetization from new titles, ongoing lifecycle trends in legacy games, and moderated player engagement. While these results fell short of our expectations, the period demonstrated the resilience and adaptability of our operating model. CTW’s platform is designed to react quickly to changing user behavior and monetization trends. During the period, we identified underperforming titles early and proactively reduced marketing and advertising spend, which preserved profitability and strengthened segment margins. We believe this disciplined, return-focused approach is a key differentiator for CTW. Looking ahead, we are optimistic about the opportunities in front of us. We have already launched several new titles in the second half, including High School of the Dead and Kakegurui ALL IN, and early engagement trends are encouraging relative to our first half releases. Our upcoming content pipeline includes additional well-known anime franchises that we believe are better aligned with user demand and support strong monetization going forward. We also continue to prioritize international expansion as a major strategic initiative. While Japan remains our largest market, we see substantial long-term potential in other regions, such as North America. Earlier this year, we established a New York City presence to support localized marketing efforts, potential strategic partnerships, and broader user acquisition initiatives. We believe our browser-first gaming ecosystem, which allows players to access games instantly across devices without downloads, is uniquely positioned within the evolving global gaming market. While the first half presented challenges, we believe CTW is still in the early stages of a much larger growth opportunity, supported by a scalable platform, a strengthening content pipeline, an expanding global footprint, and broadening global interest in anime culture.” Results for 1H26 Revenue decreased 1% year-over-year to $40.9 million, primarily reflecting underperformance of new launches in the period, normal lifecycle trends of legacy games, and softer player engagement. Segment profit* increased 55% year-over-year to $18.0 million (37.1% of in-game purchases) as compared to $11.6 million in 1H25 (23.7% of in-game purchases), demonstrating meaningful margin expansion despite slightly lower in-game purchases. The improvement was driven by lower advertisement expenses ($18.8 million in 1H26 vs. $24.7 million in 1H25) and lower revenue share with game developers and IP holders ($8.2 million in 1H26 vs. $9.5 million in 1H25) and partially offset by higher server costs ($1.4 million in 1H26 vs. $0.9 million in 1H25) and slightly lower consolidated in-game purchases ($48.6 million in 1H26 vs. $49.1 million in 1H25). Net Loss was $1.2 million, or $(0.02) per share, compared with net income of $0.6 million, or $0.01 per share, in 1H25, reflecting increased public company and infrastructure costs. Adjusted EBITDA** was $4.3 million (10.5% of revenue), a 16.0% increase from $3.7 million in 1H25 (9.0% of revenue). * Further clarification and explanation of Segment profits can be found in the Segment Reporting section of the press release and at ctw.inc/investors. ** Further clarification and explanation of non-GAAP measures and reconciliation to the most comparable GAAP measure can be found in the “U.S. GAAP Reconciliation of Non-GAAP Adjusted Results” section of the press release and at ctw.inc/investors. CTW remains focused on improving content performance, expanding internationally, and maintaining disciplined capital allocation as it enters the second half of fiscal 2026. Earnings Conference Call and Webcast Management will host an earnings webcast at 8:30 a.m. ET on Wednesday, May 13, 2026 to review the Company’s financial results and provide a general corporate update. Interested investors can register for the webcast here. The Company has posted a supplemental slide presentation at ctw.inc/investors. Investors are encouraged to review these materials in conjunction with this press release. CTW 1H2026 Supplemental Slides.pdf
CTW Shareholders Approve Corporate Name Change at 2026 Annual General Meeting
TOKYO, JAPAN, May 12, 2026 -- CTW (Nasdaq: CTW) (the “Company”, formerly CTW Cayman), a leading game platform company providing global access to web-based games through its flagship HTML5 platform, G123.jp, today announced that shareholders approved all proposals at the Company’s Annual General Meeting held in Tokyo, Japan on May 7, 2026. Approved resolutions included: Changing the Company’s corporate name to CTW; Adopting the Company’s Second Amended and Restated Memorandum and Articles of Association; and Authorizing related actions to implement the above proposals. "Today's approvals represent an important milestone in the company's evolution as we continue building a global platform for anime-inspired web gaming," said Ryuichi Sasaki, Founder, CEO, and Chairman of CTW. “Our simplified corporate name reflects our long-term vision. 'CTW' stands for 'Change the World', a philosophy that has guided us since our inception. I started this company from scratch with nothing but the hope that CTW will leave a profound, positive impact on humanity. This name both represents and reaffirms that same ambition, as we continue to create experiences that foster and facilitate connections between people, communities, and the stories that bring them all together.” The Company’s Class A ordinary shares are expected to begin trading under the new corporate name “CTW” upon the commencement of trading on the Nasdaq Capital Market on May 13, 2026 (U.S. Eastern Time). The Company’s ticker symbol CTW and CUSIP number will remain unchanged. No action is required from shareholders with the name change, and the name change is not expected to impact the Company’s business operations or financial condition.
CTW to Announce First Half of Fiscal 2026 Financial Results on May 13, 2026
TOKYO, JAPAN, May 5, 2026 – CTW (Nasdaq: CTW) (“CTW” or “the Company”), a leading game platform company providing global access to web-based games through its flagship HTML5 platform, G123.jp, announced that it will release its financial results for the six months ended January 31, 2026 before market open on May 13, 2026. Management will also host an earnings webcast at 8:30am ET on May 13, 2026 to review financial results and provide a general corporate update. Interested investors can register for the webcast here.
CTW Cayman to Hold Annual General Meeting on May 7 , 2026 : Shareholders to Vote on Corporate Name Change and Amended Articles
TOKYO, JAPAN, April 17, 2026 -- CTW Cayman (Nasdaq: CTW) (“CTW” or the “Company”), a leading game platform company providing global access to web-based games through its flagship HTML5 platform, G123.jp, today announced that it will hold an annual general meeting of shareholders (the “AGM”) on May 7, 2026 at 10:00 AM (Tokyo time) at ARK Hills Sengokuyama Mori Tower, 29F, 1-9-10, Roppongi, Minato City, Tokyo, Japan. At the AGM, shareholders will be asked to consider and vote on several proposals, including: Changing the Company’s corporate name to CTW to align with its global brand and Nasdaq ticker symbol Adopting the Company’s Second Amended and Restated Memorandum and Articles of Association Authorizing related actions to implement the above proposals The Board of Directors unanimously recommends that shareholders vote FOR all proposed resolutions. Shareholders of record at the close of business on April 8, 2026 (Cayman Islands time) are entitled to attend and vote at the AGM and any adjournment or postponement thereof. The Notice of AGM and proxy materials are available on the Company’s investor relations website at ctw.inc/investors and have been furnished to the Securities and Exchange Commission on Form 6-K.
CTW Launches Kakegurui ALL IN, Advancing its Pipeline of Additional Game Releases
TOKYO, JAPAN, March 23, 2026 – CTW Cayman (Nasdaq: CTW) ("CTW" or "the Company"), a leading game platform company providing global access to web-based games through its flagship HTML5 platform G123.jp today announced that its subsidiary CTW Inc. has officially launched the new game Kakegurui ALL IN based on the popular television anime. This latest game launch is expected to be followed by the launch of additional new games from the Company’s pipeline over the coming months. Players will be able to enjoy these games on any mobile, PC, or tablet device at G123.jp, which offers free browser games without the need to register or download any game-specific app. Kakegurui ALL IN is based on the acclaimed manga and anime series that follows students at Hyakkaou Private Academy, an elite institution where social hierarchy is determined by gambling prowess. The series has garnered significant international recognition through its manga serialization, multiple anime seasons, and live-action adaptations. The game brings the franchise's signature high-stakes psychological warfare and strategic gameplay to G123, allowing players to experience the intense risk-and-reward dynamics that have made the franchise a global success.“The launch of our latest game, Kakegurui ALL IN, based on a highly popular manga and anime property with a massive global fan base, is part of the continued expansion of engaging, browser-based games available on our flagship platform G123.jp,” said Ryuichi Sasaki, Founder, CEO, and Chairman of CTW Cayman. “Since the debut of the TV series a decade ago, Kakegurui has developed a strong and passionate global following, with increasing traction among Western audiences supported by global streaming distribution and recent localized adaptations. We believe this title will resonate strongly with players seeking high-quality gaming experiences.”Mr. Sasaki continued, “This launch reflects our core strategy of securing licenses for compelling intellectual property and expanding our portfolio with games that appeal to diverse player preferences. We currently have 36 titles on G123.jp, including Doraemon Comic Traveler and Crayon Shinchan My Sugoroku Great Strategy, titles that are each based on legendary anime characters, and we expect to continue to grow our game library with additional popular franchises this year.”In addition, the Company recently launched Miss Kobayashi's Dragon Maid Fantasia and expects to launch High School of the Dead Day 0 and Cute High Earth Defense Club Love Macho in the near term. Miss Kobayashi's Dragon Maid Fantasia is based on the popular manga that includes an anime movie released in 2025. In this new role-playing game, Miss Kobayashi and her friends are trapped in the game world by a bug, and players need to help them escape. High School of the Dead Day 0 is a survival tower defense game based on the hit anime High School of the Dead. Players step into the role of protagonist Takashi Komuro and fight for survival in a collapsing world overrun by "them" — all while building and expanding their own base of operations. Players recruit a cast of unique characters and take on highly strategic tower defense battles with their own custom party. Cute High Earth Defense Club Love Macho is a tower defense game that throws the power of love at attacking monsters. This is the first game adaptation of the popular anime series Cute High Earth Defense Club, which included a television show that was first broadcast in 2015. All of the characters from the series are slated to appear in the game.
CTW to Participate in the 38th Annual Roth Conference
TOKYO, JAPAN, March 4, 2026 – CTW Cayman (Nasdaq: CTW) ("CTW" or "the Company"), a leading game platform company providing global access to web-based games through its flagship HTML5 platform G123.jp, today announced that management will participate in the 38th Annual Roth Conference to be held on March 23-24 in Dana Point, California. Management will be available for one-on-one meetings throughout the conference. Attending investors interested in meeting should contact their Roth representative or email investor@ctw.inc.
CTW Establishes North American Presence With Opening of New York Office
TOKYO, JAPAN, February 2, 2026 – CTW Cayman (Nasdaq: CTW) ("CTW" or "the Company"), a leading game platform company providing global access to web-based games through its flagship HTML5 platform G123.jp, today announced the opening of its first North American office in New York City, located in the World Trade Center. The establishment of a physical presence in North America marks an important milestone in CTW’s long-term growth strategy and reflects the Company’s continued investment in expanding its global operating footprint beyond Japan. The New York City office is intended to support CTW’s efforts to capture opportunities in international markets outside of Japan where interest in anime is rapidly growing, including the United States and broader North America. “The rapidly expanding popularity of Japanese anime represents a tremendous growth opportunity for CTW,” said Ryuichi Sasaki, Founder, CEO, and Chairman of CTW. “In North America, and particularly in the U.S., we are seeing clear indicators of anime’s increasing mainstream adoption. These include broader anime catalogs across major streaming platforms, greater shelf space for anime merchandise at large retailers, rising manga sales reflected in U.S. book retail data, and a growing social media and creator ecosystem around anime culture.” Sasaki continued, “Establishing a meaningful presence in New York allows us to be closer to key stakeholders and to strengthen our organizational capabilities as we expand outside of Japan. With G123 firmly established as a leading anime IP-based HTML5 game platform, this step supports our disciplined approach to international growth and our focus on building scalable infrastructure to support future opportunities.” The Company expects to host an official opening ceremony at its New York City office later this year to commemorate the launch of its North American presence.
CTW Launches Doraemon Comic Traveler Role-Playing Game From The Beloved Franchise
TOKYO, JAPAN, December 15, 2025 – CTW Cayman (Nasdaq: CTW) (“CTW” or “the Company”), a leading game platform company providing global access to web-based games through its flagship HTML5 platform G123.jp, today announced that its subsidiary CTW Inc. (Tokyo, Japan) has officially launched Doraemon Comic Traveler, a full-scale online role-playing game (RPG) based on the beloved Doraemon manga franchise. Players can immediately enjoy the game on any mobile, PC, or tablet device at G123.jp, which offers free browser games without the need to register or download any game-specific app. Doraemon Comic Traveler is set on the mysterious Comic Planet, a world rich in manga culture, with a completely original storyline. Players can join the iconic five characters from the Doraemon series – Doraemon, Nobita, Shizuka, Gian, and Suneo – to use secret gadgets to clear stages and enjoy heartwarming interactions with the planet’s inhabitants, Comic Aliens. The Comic Aliens have a unique ability to transform into various characters from across Doraemon's Long Tales manga series. Notable appearances include Robble and Chammy from Nobita the Spaceblazer, Lyril and Zanta Claus from Nobita vs. the Mecha Army, and Kukul from Nobita’s Stone Age Japan, characters that all appear as allies throughout the game’s storyline. Doraemon is one of the most enduring and commercially successful manga and anime franchises worldwide, with a legacy spanning over five decades across comics, television, and feature films, supported by a highly developed merchandise ecosystem. Since its debut in 1969, the franchise’s central character—a futuristic robotic cat from the 22nd century—has become a cultural icon in Japan and across Asia and has been officially recognized by the Japanese government as the nation’s first “anime ambassador.” “The launch of Doraemon Comic Traveler is our most significant game release to date and is built on the strongest and most internationally recognized IP we have licensed thus far,” said Ryuichi Sasaki, Founder, CEO, and Chairman of CTW Cayman. “Millions and millions of fans grew up reading and watching Doraemon, and now they can immerse themselves with this cuddly character in the anime gaming world. This launch highlights our ability to secure premier partnerships and demonstrates our commitment to leveraging world-class IP to drive our growth. By aligning with a franchise that combines cross-generational emotional appeal, proven monetization potential, and a newly strengthened presence in the U.S., we are advancing our strategy to scale our global footprint and deliver long-term value for our shareholders.” In recent years, Doraemon has expanded its reach in the U.S., with films released in domestic theaters, strong visibility on global streaming platforms like Netflix and HBO Max, and increasing recognition among American audiences as part of the broader global wave of Japanese pop culture. This growing U.S. traction underscores the franchise’s ability to connect with new generations of fans and to deepen its commercial footprint in a key global market. The official Doraemon channel site can be found here: https://dora-world.com/.
CTW Launches Crayon Shinchan: My Sugoroku Great Strategy Video Game Based on Popular Crayon Shinchan Anime Franchise
TOKYO, JAPAN, December 2, 2025 – CTW Cayman (Nasdaq: CTW) (“CTW” or “the Company”), a leading game platform company providing global access to web-based games through its flagship HTML5 platform, G123.jp, today announced that its subsidiary CTW Inc. has officially launched Crayon Shinchan: My Sugoroku Great Strategy, a video game based on the classic traditional Japanese sugoroku board game and the main characters from the popular Japanese manga Crayon Shinchan. Players can immediately enjoy the game on any mobile, PC, or tablet device at G123.jp, which offers free browser games without the need to register or download any game-specific app. Crayon Shinchan: My Sugoroku Great Strategy follows the mischievous main character Shinchan and his friends at Futaba Kindergarten who have decided to make their own sugoroku game with their own creative ideas. The game mechanics are very similar to a classic sugoroku game, where rolls of the dice allow player progression in the game. Players must collect “Action Coins” that can be used to enhance the buildings within each stage, a necessary step in order to clear each stage and progress. Challenge mini-games, such as those based on memory games or pinball, and surprise events that activate unpredictable and silly pranks can also occur on each tile that a player lands on while progressing through the game. A big part of the game’s charm is its rich and diverse collection feature that allows players to collect “Cosplay Costumes,” “Emotes,” and “Collection Cards,” all of which can be obtained for free. “Crayon Shinchan: My Sugoroku Great Strategy will bring the colorful main character Shinchan and his supporting cast to life as they navigate the world of sugoroku,” said Ryuichi Sasaki, Founder, CEO, and Chairman of CTW. “Having delighted fans both in anime print and in TV for over 30 years, Shinchan’s silly humor and antics can now be embraced by gamers across the world. This launch brings the number of games available on our G123 platform to 30 and continues to demonstrate our ability to secure valuable IP and work with the best third-party game developers in repeatable fashion to build a sustainably profitable business model.” About Crayon Shinchan Crayon Shinchan is a well-known Japanese comedy series featuring a mischievous five-year-old named Shinchan. The series humorously depicts the adventures of Shinchan, his family, friends, and teachers in a slice-of-life format full of gags and heartwarming moments.
CTW Announces Fiscal Year 2025 Financial Results
TOKYO, JAPAN, November 17, 2025 – CTW (Nasdaq: CTW) (“CTW” or “the Company”), a leading game platform company providing global access to web-based games through its flagship HTML5 platform, G123.jp, reports financial results for the six months (“2H25”) and fiscal year ended July 31, 2025 (“FY25”). Financial and Business Highlights ● Achieved record revenue of $90.4 million in FY25, up 32% YoY, including 41% YoY growth in 2H25 ● Delivered net income of $3.8 million ($0.06 per share) and Adjusted EBITDA of $8.0 million in FY25, while actively advertising to support robust new game launches and scaling global operations for growth ● Launched seven new games on G123.jp during FY25, including the popular So I’m a Spider, So What? Ruler of the Labyrinth, bringing total active games to 29, with a robust pipeline slate for FY26 including 24 games in backlog ● Successfully completed Initial Public Offering in August 2025, raising $12.0 million in gross proceeds Comments from Ryuichi Sasaki, Founder, CEO, and Chairman of CTW “We are proud to have built the world’s leading platform that allows gamers to enjoy playing anime-based games without the need to download special apps or be distracted by in-game ads. Our strong fiscal 2025 results are indicative of our creative vision, strategic direction, and steady execution, all bearing fruit on an increasingly larger scale. Yet, I believe that our journey is just getting started as a public company.” “Revenue of $90.4 million in fiscal 2025 grew 32%, with accelerated growth of 41% YoY in the second half of the year as compared to the second half of fiscal 2024, reflecting high engagement with our platform and the success of our recently launched games. Encouragingly, revenue increased in all of our major geographic markets in 2025, confirming global interest in anime and in our ability to source and launch games based on compelling IP. This performance is in line with our strategic focus to expand our user base beyond Japan, our historically largest market, and into other regions, especially North America. Users outside of Japan accounted for 30% of revenue in fiscal 2025, up from 19% in the previous year, and we believe we can expand even further into other markets as anime increasingly goes mainstream around the world.” “In fiscal 2025, we launched seven new games, including hits such as So I’m a Spider, So What? Ruler of the Labyrinth and Arifureta: From Commonplace to World’s Strongest – Rebellion Soul. Together, these seven new games generated $32.3 million in revenue in 2025 and more than offset the maturation of other our existing games, consistent with the gradual tapering of activity for games that follow a natural lifecycle. This dynamic of continuously growing our business through new game launches and user-acquisition marketing is at the very core of our operating model. Our robust pipeline of new launches should continue to drive strong revenue growth in fiscal 2026 and beyond. Notably, the Doraemon Comic Traveler and Crayon Shinchan: My Sugoroku Great Strategy games are close to launch and are each based on rich anime history and represent the most valuable licensed IP in our corporate history. We expect strong global interest from gamers who are familiar with these main characters and healthy in-game purchases from each of those titles.” “We have invested considerably over the past year to ensure the scalability of our operations. Investments in R&D and personnel in Shanghai and Taipei, especially to strengthen our AI capabilities, have us well positioned for future growth. We have also made initial investments in North America, a large and relatively untapped market for us, and plan to continue this effort in fiscal 2026. While these recent investments may have masked our full potential profitability in 2025, they have also reinforced the foundation to prepare us for future profitable growth, especially when combined with our pipeline of games and our proven ability to secure valuable licensed IP and efficient user acquisition.” Fiscal 2025 Results Revenue increased 32% in FY25 to $90.4 million compared to $68.4 million in FY24, with the rate of growth accelerating in the second half of the fiscal year (2H25) to 41% when compared to 2H24. The strong revenue growth was driven by higher in-game purchases, which increased 27% YoY to $107.0 million as compared to $84.5 million in FY24, and lower revenue share percentage paid to developers which decreased to 12.2% of gross in-game purchases in FY25 from 16.1% in FY24. In FY25, CTW launched seven new games that collectively generated $32.3 million in revenue, compared to 15 new games launched in FY24 that generated $12.6 million in revenue. Segment profits* increased 16% YoY in FY25 to $31.3 million (29.3% of in-game purchases) as compared to $27.0 million in FY24 (32.0% of in-game purchases), as higher revenue was partially offset by increased advertising expense. While advertising expense increased from $52.4 million in FY25 (49.0% of revenue) as compared to $37.3 million in FY24 (44.2% of revenue), ROAS increased to 116.4% in FY25 from 99.3% in FY24. Net Income was $3.8 million ($0.06 per share) in FY25, as compared with $6.0 million ($0.10 per share) in FY24. In FY25, $3.2 million of net income was recognized in 2H25. Adjusted EBITDA* was $8.0 million (8.8% of revenue) in FY25, compared to $12.0 million in FY24 (17.5% of revenue). CTW maintained positive Adjusted EBITDA while actively supporting new game launches with increased advertising expenditure and higher spending to scale its global operations for future growth. * Further clarification and explanation of Segment profits can be found in the Segment Reporting section of the release and at ctw.inc/investors. ** Further clarification and explanation of non-GAAP measures and reconciliation to the most comparable GAAP measure can be found in the “U.S. GAAP Reconciliation of Non-GAAP Adjusted Results” section of the release and at ctw.inc/investors. Earnings Conference Call and Webcast Management will host an earnings webcast at 8:30am EST on Tuesday, November 18, 2025 to review its financial results and provide a general corporate update. Interested investors can register for the webcast here. The Company has posted a supplemental slide presentation accompanying this release to its investor relations website at ctw.inc/investors. Investors are encouraged to review these materials in conjunction with this release. CTW Financial Statements and Key Operating MetricsCTW FY 2025 Supplemental Slides
CTW to Announce Fiscal Year 2025 Financial Results on November 17 and Host Earnings Webcast on November 18
TOKYO, JAPAN, November 10, 2025 – CTW Cayman (Nasdaq: CTW) (“CTW” or “the Company”), a leading game platform company providing global access to web-based games through its flagship HTML5 platform, G123.jp, announced today that it will release its financial results for the six months and fiscal year ended July 31, 2025 after market close on Monday, November 17, 2025. Management will also host an earnings webcast at 8:30am ET on Tuesday, November 18, 2025 to review financial results and provide a general corporate update. Interested investors can register for the webcast here.
CTW to Participate in Planet MicroCap Showcase Conference in Toronto
TOKYO, JAPAN, October 13, 2025 – CTW Cayman (Nasdaq: CTW) (“CTW” or “the Company”), a leading game platform company providing global access to web-based games through its flagship HTML5 platform, G123.jp, announced today that management will participate in the Planet MicroCap Showcase Conference from October 22-23, 2025 at the Arcadian Loft event space in Toronto. Management will present at 1 p.m. ET on October 22, followed by meetings with investors throughout the two-day conference. The presentation can be accessed at the following link: https://event.summitcast.com/view/34SFNFBix4cZpKNiohrXeh/guest_book?sessi To schedule a meeting with management, investors are encouraged to reach out to CTW’s investor relations team at investor@ctw.inc.
CTW Opens Pre-Registration for The Apothecary Diaries Game
TOKYO, JAPAN, August 28, 2025 – CTW Cayman (Nasdaq: CTW) (“CTW” or “the Company”), a leading game platform company providing global access to web-based games through its flagship HTML5 platform, G123.jp, which showcases a diverse selection of free-to-play games inspired by popular Japanese animations, today announced that pre-registration is now underway for The Apothecary Diaries Palace Chronicles, a simulation game based on the popular anime The Apothecary Diaries. The Apothecary Diaries Palace Chronicles is a simulation game based on the TV anime The Apothecary Diaries. Players will train the protagonist, Maomao, and take on various cases and dilemmas occurring within the palace and pleasure district. Playable directly on web browsers, no installation is needed. Whether on smartphone, tablet, or PC, players can easily enjoy the richly illustrated characters like Jinshi, the consort Gyokuyou, and more while diving deep into the anime's world. Since its premiere in 2023, The Apothecary Diaries has quickly risen to become one of the most popular anime and manga series of recent years. In Japan, The Apothecary Diaries has dominated the streaming charts. Season 1 was the #1 most-streamed anime on ABEMA, the online streaming network that provides live and on-demand content, and Season 2 continued that success with the highest average views per episode across real-time and on-demand streams. In the U.S., Season 1 was named one of the “best anime of 2024” by Polygon and Season 2 placed among the top-rated series of 2025 at the Anime Trending Awards (IMDb’s fan-based ranking). The Apothecary Diaries Palace Chronicles will join a growing lineup of other globally recognized games on G123.jp, including High School DxD, Queen’s Blade, So I’m a Spider, So What?, Arifureta, Negima! Magister Negi Magi, Kakegurui, Vivid Army, Game of Thrones, Legend of the Galactic Heroes, the soon-to-launch Doraemon Comic Traveler, and more. “This new title is one of 12 games currently in pre-registration, with an additional 10 titles already in our development backlog,” said Ryuichi Sasaki, Founder, CEO and Chairman of CTW Cayman. “We continue to invest in high-quality IP and collaborate with top-tier developers that we believe will accelerate in-game purchases across our platform and expand our global audience as we continue to launch new games.” Pre-Registration Details: Players can pre-register through the following channels and receive special gifts based on total sign-ups: 1. Follow the official X (formerly Twitter): https://x.com/kusuriya_ki_en 2. Follow the official Instagram: https://www.instagram.com/kusuriya_ki_en/ 3. Visit our gaming platform: G123.jp
CTW to Participate in the Lake Street 2025 BIG9 Conference
TOKYO, JAPAN, August 27, 2025 – CTW Cayman (Nasdaq: CTW) (“CTW” or “the Company”), a leading game platform company providing global access to web-based games through its flagship HTML5 platform, G123.jp, which showcases a diverse selection of free-to-play games inspired by popular Japanese animations, announced today that management will participate in the Lake Street Capital Markets Best Ideas Growth (BIG9) Conference taking place in New York City on September 11, 2025. Management will conduct one-on-one meetings throughout the day. To schedule a one-on-one meeting with management, investors are encouraged to contact their Lake Street representative or CTW’s investor relations team at investor@ctw.inc.